Call of Duty: Black Ops III

Call of Duty: Black Ops III

Dust II
bugs 2016 年 10 月 28 日 上午 9:59
Zombies Edition?
This map is great and I love doing 1v1 with friends, but will there be a zombie edition?
Thanks
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正在显示第 1 - 11 条,共 11 条留言
Alx_  [开发者] 2016 年 10 月 28 日 下午 7:57 
Yes, I'm already working on it to be exact. no idea when it's gonna release though. I didn't just want to port the mp version over and add a few zombie spawns to it, that'd be boring imo. Kinda wanna be a bit more creative with the zombies version and I also want to add a bunch of custom stuff to it :)
bugs 2016 年 10 月 29 日 上午 2:36 
Nice, I have some ideas that I already had since Waw:

-The PaP could be in B, behind boxes (I think it's hard to survive when you surrounded by boxes blocking your way)

-Elect. switch could be in Pit (the big hole at the end of the long sort of pass at A)

-I think it would be cool and realistic to not have BO3 weapons, maybe BO2 weapons?

-Jugg could be Short, The Faster Reload perk thing could be T, and Quick Revive at CT.

-"Add a bunch of custom stuff to it", maybe instead of PaP being in B, you could have the area behind the barrels at A openable for 2500 and the PaP behind it?

I have more ideas but I don't want to confuse you ^^ (btw those are just ideas, if you do not like those there are no problems, having a zombie version of Dust 2 is already excelent :) )
Anyway thanks for replying!
Alx_  [开发者] 2016 年 10 月 29 日 上午 7:31 
PaP will be in a teleport room, very simillar to Kino. I already have made a list with guns I want to port over. Planning to port favourites from older cods ( cod4, mw2, bo1, mw3, bo2 ) and also some custom made ones, I've made a tec9 with custom animations for cod4 a few days before bo3 modtools came out, so I'll also get this one over.

Not changing anything in the layout itself, just adding some parts which weren't there before, for example a broken house on long and a few other spots to give it the actual feel of a zombies map

This is where I will most likely add perks too. Quick Revive is already in CT aka the spawn in the zombies version :)

Don't wanna worry too much about certain perk locations right now. I wanna get the detail and the layout done first and then I'll think about where to add stuff :P
SoggyDev 2016 年 11 月 2 日 上午 6:45 
引用自 Beatthat
Yes, I'm already working on it to be exact. no idea when it's gonna release though. I didn't just want to port the mp version over and add a few zombie spawns to it, that'd be boring imo. Kinda wanna be a bit more creative with the zombies version and I also want to add a bunch of custom stuff to it :)
If you do Make a zombie mode see if you can make the map much darker and have flames in the barrels that light up the narrow parts of the maps and ofc make a few broken holes here and there for the zombies :P
Alx_  [开发者] 2016 年 11 月 4 日 上午 11:51 
引用自 DevCK-YouTuber
引用自 Beatthat
Yes, I'm already working on it to be exact. no idea when it's gonna release though. I didn't just want to port the mp version over and add a few zombie spawns to it, that'd be boring imo. Kinda wanna be a bit more creative with the zombies version and I also want to add a bunch of custom stuff to it :)
If you do Make a zombie mode see if you can make the map much darker and have flames in the barrels that light up the narrow parts of the maps and ofc make a few broken holes here and there for the zombies :P

Don't worry about it :) sent a few pics to a buddy of mine and he posted it on twitter, if you wanna check it out: https://twitter.com/darmuhCSGO/status/793658073290117121
marquis 2017 年 3 月 4 日 下午 4:19 
Nice, I have some ideas that I already had since Waw:

-The PaP could be in B, behind boxes (I think it's hard to survive when you surrounded by boxes blocking your way)

-Elect. switch could be in Pit (the big hole at the end of the long sort of pass at A)

-I think it would be cool and realistic to not have BO3 weapons, maybe BO2 weapons?

-Jugg could be Short, The Faster Reload perk thing could be T, and Quick Revive at CT.

-"Add a bunch of custom stuff to it", maybe instead of PaP being in B, you could have the area behind the barrels at A openable for 2500 and the PaP behind it?

I have more ideas but I don't want to confuse you ^^ (btw those are just ideas, if you do not like those there are no problems, having a zombie version of Dust 2 is already excelent :) )
Anyway thanks for replying!
HOW BOUT CSGO WEAPONS?
Doodlenov 2019 年 4 月 20 日 上午 10:55 
So no zombie map :(
TescoValueRice 2020 年 10 月 2 日 下午 2:37 
i guess not
CJ 2020 年 11 月 11 日 上午 8:46 
引用自 Beatthat
Yes, I'm already working on it to be exact. no idea when it's gonna release though. I didn't just want to port the mp version over and add a few zombie spawns to it, that'd be boring imo. Kinda wanna be a bit more creative with the zombies version and I also want to add a bunch of custom stuff to it :)
Are you still working on it?
Tazie 2022 年 6 月 30 日 下午 4:11 
引用自 Beatthat
Yes, I'm already working on it to be exact. no idea when it's gonna release though. I didn't just want to port the mp version over and add a few zombie spawns to it, that'd be boring imo. Kinda wanna be a bit more creative with the zombies version and I also want to add a bunch of custom stuff to it :)


Yo just wondering if it's still goin
Dandi 2023 年 1 月 28 日 下午 2:25 
引用自 Lambchop
引用自 Beatthat
Yes, I'm already working on it to be exact. no idea when it's gonna release though. I didn't just want to port the mp version over and add a few zombie spawns to it, that'd be boring imo. Kinda wanna be a bit more creative with the zombies version and I also want to add a bunch of custom stuff to it :)


Yo just wondering if it's still goin

me too
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