Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Codex
Megamaniaco 2022 年 2 月 16 日 上午 3:07
Crash bug '22!
I'm sure you've completely stopped working on this project, but just in the very unlikely case you decide to take a peek at your past work:
I've been playing for a few days on a Win11, GTX3050 high-end gaming laptop on Ultra. Everything has been working fine BUT after like 200 turns, every few turns I'm getting this error, and then it crashes:

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0xda40dbf4

Call Stack
-----------------------------------------------------
(0x0000000000400000 : 0x00616ADE) civilizationbe_dx11 ! EXP_GetMovieEventSystem (???, line 0)
(0x0000000000400000 : 0x00613CB0) civilizationbe_dx11 ! EXP_GetMovieEventSystem (???, line 0)
(0x0000000000400000 : 0x00671C20) civilizationbe_dx11 ! EXP_JobManager_DestroyJobSet (???, line 0)
(0x0000000000400000 : 0x00671CB9) civilizationbe_dx11 ! EXP_JobManager_Wait (???, line 0)
(0x0000000000400000 : 0x0061699B) civilizationbe_dx11 ! EXP_GetMovieEventSystem (???, line 0)
(0x0000000000400000 : 0x000EA33F) civilizationbe_dx11 ! hks_rawsetslotv (???, line 0)
(0x0000000000400000 : 0x003D89E4) civilizationbe_dx11 ! hksi_lua_touserdata (???, line 0)
(0x0000000000400000 : 0x00417173) civilizationbe_dx11 ! ForgeUI::ButtonControl::GetText (???, line 0)
(0x0000000000400000 : 0x0060B81D) civilizationbe_dx11 ! EXP_GetMovieEventSystem (???, line 0)
(0x0000000000400000 : 0x0060BDAB) civilizationbe_dx11 ! EXP_GetMovieEventSystem (???, line 0)
(0x0000000000400000 : 0x0060BE8B) civilizationbe_dx11 ! EXP_GetMovieEventSystem (???, line 0)
(0x0000000000400000 : 0x001C292F) civilizationbe_dx11 ! ForgeUI::ForgeUI_UIManager::AddInputPreProcessor (???, line 0)
(0x0000000000400000 : 0x006F92B4) civilizationbe_dx11 ! GetSmallObjectAllocator (???, line 0)
(0x0000000000000000 : 0x75EB6739) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x77D48E7F) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x77D48E4D) ??? ! ??? (???, line 0)

++++++++++++

I really hope I can fix it, I'm having a good time!
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Calisota 2022 年 8 月 10 日 下午 11:28 
the only solution to this is to have autosave for every turn so you can reload the savegame. I have not yet encountered a critical bug that ruins an entire savegame, so it might just be the engine that sometimes struggles to handle all input of the mod
[PB] Evikor 2023 年 1 月 2 日 上午 9:37 
Ever figure out a solution to this?
Megamaniaco 2023 年 1 月 3 日 下午 3:41 
引用自 PB Evikor
Ever figure out a solution to this?
Sadly, no.
CiaoFP 2024 年 1 月 2 日 下午 1:57 
Here from 2024, I've managed to avoid crashes like this by setting CivilizationBE_DX11.exe to windows 8 compatibility, as suggested by https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2940719734
Blacksorrow 2024 年 4 月 24 日 上午 7:11 
I have fewer crashes, when I run CIVBE in Windowed Mode with a reduced resolution, like 1920x1200. I also reduced the video settings to "medium". I guess more research would be needed to find the best settings. I think the errors come from some kind of memory overflow when there are a lot of objects around in later game phases.

The tipps from Hazard|||GTR didn't help me with these problems.
最后由 Blacksorrow 编辑于; 2024 年 4 月 24 日 上午 7:21
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