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A warning to all currently playing with this mod.
I have removed stone from the resource pile.
Stone is now instead stored in miningcarts or a new stone-pile construction,
and can be transported in wheelbarrows.
This should prevent any further golems spawning in stockpiles,
but will require managing the switch from piles to containers in existing savegames.
Turns out raw stone is hardcoded somewhere in world-gen.
Sorry, for the confusion this might have caused.
Added new wood themed wild animals and armor.
Adapted from WoodCiv from my EnemyKingdoms mod.
Added a new Enemy: raging Ogre. Strength and defense is iron-level between ogre and two-headed ogre. Also changed the value of coins such that gold and platinum are worth 5 and 10 to make the math easier.
Added Taxidermy and new sprites by Rhopunzel
Added more items and furniture with sprites by Rhopunzel.
Also some further small graphical changes to existing sprites.
New armor sets, decorations, sprite upgrades and more items smeltable.
Some new recipes in several workshops: Check wether running jobs still produce correctly.
Some bugfixes.
Change to the recipe order of the scrapper.