Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
If ure in the bacta tank and leave it u spawns between to tanks and stucks.
Maybe make the gaps bigger to fix it?
(and as a suggestion, would it be possible to add the heal to heal over 100hp and uses the setmaxhealth function idk if it works in hammer)
if u look into my jobs:
PlayerSpawn = function(ply) ply:SetArmor(150) ;ply:SetHealth("300");ply:SetMaxHealth(300);
it uses this function.. the lua code for the bacta have to check for the setmaxhealth function and have to heal just to this amount... but im not that good lua coder maybe u should ask pascal for it?
Your code seems to spawn every player with more health to begin with? (Haven't tried it)
Overall I see no issues
http://psteamcommunity.yuanyoumao.com/id/stolek667/screenshot/254842804695017594
http://psteamcommunity.yuanyoumao.com/id/stolek667/screenshot/254842804695018413
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=778015888
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=778015566