安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








This appears on all leaders and it is kinda annoying. Fix that would prevent leader to both positive and negative bonuses to same skills would be needed.
Paranoid militarist
- 20% to army cost and building speed
- 15% to ship cost
+ 10% to building cost
- 10% to food production
You can keep pure virtues that have no flaws but over all odds would be that leader would have these semi-virtues that have build in flaws and as there are no pure flaws anymore they cannot stack to nullify each others. Problem solved.
Militaristic value security, strong and well equipt army. They tend to ignore civilian infrastructure and social issues.
Highly social issues motivated people tend to ignore military issues and see infrastucture serve people and not otherway around.