Team Fortress 2

Team Fortress 2

The Tartarus
stats
you know what to do
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正在显示第 1 - 15 条,共 26 条留言
Mumsfilibabba 2015 年 1 月 24 日 下午 2:35 
+ Projectiles stick to surfases.
+ Deal Mini-crit when stuck to enemies.
+ 35% Less Damage To Yourself when Stuck to the Ground.

- Projectiles have a 50% chance of shuffeling; if not stuck to enemies.
- 30% Non Mini-critical Damage.
- No Random Critical Hits.
- Projectiles Will Not Shuffle if You're in it's explosion radious.

I just like the idea :3
最后由 Mumsfilibabba 编辑于; 2015 年 1 月 24 日 下午 2:36
on that zaza? 2015 年 1 月 24 日 下午 5:43 
+25% Knockback

+15% Knockback when is not direct hit

+10% Damage when is not direct hit

-10% speed

Projectiles roll 50% Farther than before

The purpose of this weapon would be similar to the Ullapool Caber, Get yourself into suicidal situations and spam pipebombs until the very end, the explosions will definitely knock the enemy players around to no end as the damage adds up. If a medic was to pocket somebody with this weapon, It'd be an equivalent to a Medic + Heavy combo.
最后由 on that zaza? 编辑于; 2015 年 1 月 24 日 下午 5:44
yee 2015 年 1 月 24 日 下午 8:17 
+20% Damage
-10% Projectile Speed
Projectiles explode on impact similar to a Soldier's rocket
Pleione 2015 年 1 月 24 日 下午 9:23 
Maybe this? Im not doing the percentages right now though, but i had an Idea.

Explodes on impact
Explodes when it hits the ground, so it doesnt bounce.
Does far less damage on a Direct hit, just sends them backwards a bit.
More damage on an indirect hit.
Increased explosion radius

So opposite of the loch and load, really.
Pleione 2015 年 1 月 24 日 下午 9:25 
Another Idea.

Like the original Grenade launcher, four shots.
Doesnt explode automatically
Hold right click to keep it from exploding, and release to detonate.
Careful, if you arent holding Right click when launching, it will missfire and it will explode in your face, but will still damage foes.

Great for trapping, but isnt that great if you get caught off-gaurd.
Pleione 2015 年 1 月 24 日 下午 9:26 
I like my first one better
6 shots
on direct hit: enemy is set on fire
-15% reload speed
-15% explosion radius
ScruffyCat 2015 年 1 月 26 日 下午 10:07 
+100% delay time
Grenades roll towards the nearest enemy after bouncing
-30% explosion radius
-34% clip size
Ewok 2015 年 4 月 11 日 上午 8:45 
Taurturus=hell

-40% damage on direct hit
Explodes on impact
Explosions projects a ring of flames in radius
Sets enemies on fire for a very short period of time in explosion radius
Brezhnev with his tits out 2015 年 8 月 6 日 上午 7:45 
+20% Firing speed
+25% clip size
-Gernades shatter on sufaces
-20% damage
Vasthe 2015 年 8 月 8 日 上午 4:48 
-50% self damage.
-15% damage.
-10% range
最后由 Vasthe 编辑于; 2015 年 8 月 8 日 上午 4:48
Arcadia 2015 年 8 月 17 日 上午 7:10 
-50% less damage.
+grenades go off 20% quicker,less time on timer.
+grenades light enemies on fire for 5 seconds.
=grenades dont explode on impact,they will only explode on timer.
Always Sunny in Estrodialia 2015 年 8 月 18 日 上午 6:35 
On hit: sets the enemy on fire for 4 seconds
+25% Blast radious
-15% Damage
If you hit yourself on impact: you will be set on fire for 4 seconds
最后由 Always Sunny in Estrodialia 编辑于; 2015 年 8 月 18 日 上午 6:35
Potato 2015 年 10 月 17 日 上午 5:44 
pros:
+25% mag size
explodes on impact with the ground
flys more straigh
when you hold down shoot it will fire a singularity granade that mini-crits
20% bullet resistance when used

cons:
all crits mini-crit (cannot crit)
-10% damage
+25% damage taken from fire when used
-20% knockback on enemies
-15% reload speed
CandyhH (已封禁) 2016 年 2 月 27 日 上午 12:34 
The resistance idea is really good
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