安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I decided to get the ball rolling by showing my moon base and more precisely, the welding arm I just installed on its construction platform.
https://youtu.be/q48WCcXvx2w
Its code is
@your work: impressing stuff as always. love the design of the arm, make it orange ;)
You would have to setup the coordinates and the order it welds each block but if you are mass producing something then it wouldn't be a bad idea.
Could even make a script to have another arm take the finished product and store it somewhere
Store the coordinates in an array and then have it call back the coordinates from the array as it welds
or even use a 3d array that stores the entire work area and tells the arm what block goes where. That would require a lot more logic on the programs side though and I don't know how to go about that.
My Video
(Timotei, how do you put in youtub clip?)
Also, I know a way to eliminate that woblyness. You nead to ajust your mass ratio. A light part will get wobly if you atach something heavy on it. just add some heavy block on it and it should help. Just look at my moon base arm to see what I mean.
Also, to put videos, I go in youtube and clic on share button under the video. You can then copy/paste the sharelink direcly on your comment.
https://youtu.be/O01n7ZCcvBk
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=806782740
//***********************************************************************//
//********************* ArmConfiguration **************************//
//***********************************************************************//
public void ArmConfiguration(){
// You can define your Parts here
//Example
var Motor1 = new Joint( "Motor1", 1, 0);
var Motor2 = new Joint( "Motor2", 1, 0);
var Motor3 = new Joint( "Motor3", 1, 0);
var Motor4 = new Joint( "Motor4", -1, 0, "Y");
// var Motor5 = new Joint( "Motor5", -1, 0);
// var Motor6 = new Joint( "Motor6", -1, 0, "Y");
var MyArm = new ArmPart(
"Z", Motor1, new SolidPart( 2*BG, -1*BG, 0 )
+new ArmPart(
"Y", Motor2, new SolidPart( 6*BG, 2*BG, 0 ), Motor3, true)
+new ArmPart(
"Y", Motor3, new SolidPart( 6*BG, 0, 0 ), Motor4, true)
+Motor4+new SolidPart( 2*BG, 0, 0 )
);
Edit: I noticed one thing
When you build the arm as a station, it doesnt work after copy pasting.
MArmOS's structure may not an easy concept grasp but you made it!
Your arm definition is flawless.
About the station bug thing, it could be a SE bug. I'll look into it later this week.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=921911378
Made possible thanks to marvelous MArmOS software.
1 I am needing something made to fit on an overhead tram unit so it has 2 arms to allow lifting (or
__any other thing you could use it for). Both arms will work on their own but need to have 1 rotor
__for the base (vertical on - axis) then use both rotors and pistons to allow it to retract into a
__5x5x8 area (5high x 5wide x 8long) bt also extend as far as possible.
2 The top will also have 2 arms built the same but have them pointed up instead of down.
3 I don't know if this can do it or not but each arm needs to work on it's own some of the time but
__also need the ability to work together at times. (like if you have a very heavy ship under the
__tram and need to connect the arms to it while the ship is sitting at an odd angle then you need
__to lift it and set it down in a new location so it is level if you don't just hold it in possition.)
4 MArmOS Arms on 3 vehicles.
Enjoy
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1294895557