安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Is it more than copying the workshop folder 763321280 to the Unturned\Bundles\Workshop\Content folder on the server?
For example:
Army_Uniform_Top and Packagers_Jersey both have item 2234 in their .dat files
They can't both have the same item number so what should all of the custom item numbers be? If we had this data we could edit our files and fix the issue.
Or, is it possible that the latest file was not uploaded to The Workshop?
That's not what my game or Phade2Black's game says.
No sarcasm intended, but a little disappointment is.
Unturned\Servers\SERVERNAME\Workshop\Content\763321280\Shirts\Packagers_Jersy
open Packagers_Jersy.dat and change : ID 2237 , Blueprint_0_Supply_0_ID 2237 , Blueprint_1_Build 2237 and bug fixed good games :D