ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
eNc | Henrik 19. sep. 2016 kl. 23:31
ACM bulk import
With the new and updated Admin Command Menu (ACM), there's no need to import codes manually anymore. ACM detects all items and spawn codes on its own.

Much respect goes out to Woeful Macabre for the creation and continued development of ACM!
Sidst redigeret af eNc | Henrik; 30. mar. 2017 kl. 14:16
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StimulusChick 21. sep. 2016 kl. 17:15 
I love this man! Thank you!
Ƹ-POCUS - 455-Ʒ 24. sep. 2016 kl. 1:38 
Excellent ;)) Thx man
Leutian Kane 25. sep. 2016 kl. 0:02 
Awesome
Rawtee69 30. sep. 2016 kl. 6:55 
thanks a lot!
Leutian Kane 2. okt. 2016 kl. 1:47 
10/1/16 here is the new items' import codes
Castle|Behemoth GateFrame|"Blueprint'/Game/Mods/Castle/Content2/behegate/PrimalItemStructure_CastleFrameBehe.PrimalItemStructure_CastleFrameBehe'"|Gates|false|Castle|Behemoth Gate|"Blueprint'/Game/Mods/Castle/Content2/behegate/PrimalItemStructure_CastleBeheGate.PrimalItemStructure_CastleBeheGate'"|Gates|false|Castle|Straight Stairs|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/floorramp/stairs/PrimalItemStructure_KeepStairs1.PrimalItemStructure_KeepStairs1'"|Ramps|false|Castle|Prison Wall Barred|"Blueprint'/Game/Mods/Castle/Content2/prison/Wall/PrimalItemStructure_KeepPrisonWall.PrimalItemStructure_KeepPrisonWall'"|Prison|false|Castle|Prison Doorframe Barred|"Blueprint'/Game/Mods/Castle/Content2/prison/Doorframe/PrimalItemStructure_KeepPrisonDoorframe.PrimalItemStructure_KeepPrisonDoorframe'"|Prison|false|Castle|Prison Door|"Blueprint'/Game/Mods/Castle/Content2/prison/PrimalItemStructure_KeepPrisonDoor.PrimalItemStructure_KeepPrisonDoor'"|Prison|false

should be able to just copy and paste this into the text field and click import and it should update your already existing entry.
thank youuu
Leutian Kane 13. okt. 2016 kl. 22:19 
Castle|Large Leaded Window|"Blueprint'/Game/Mods/Castle/Content2/cathredralWindow/PrimalItemStructure_CathedralWindow.PrimalItemStructure_CathedralWindow'"|Window|false

ACM Update Code for 10/13/16 update.
Sidst redigeret af Leutian Kane; 13. okt. 2016 kl. 22:21
eNc | Henrik 14. okt. 2016 kl. 3:40 
Updated main post and master list with both Large Leaded Cathedral Window and Wide Archway.
Leutian Kane 14. okt. 2016 kl. 14:08 
Thanks didnt see wide archway or id have posted that too
Sassar 25. nov. 2016 kl. 11:08 
current complete BulkImport

Castle|Large Leaded Window|"Blueprint'/Game/Mods/Castle/Content2/cathredralWindow/PrimalItemStructure_CathedralWindow.PrimalItemStructure_CathedralWindow'"|Window|false| Castle|Masonry Table|"Blueprint'/Game/Mods/Castle/Content/Masonrytable/PrimalItemStructure_masoBench.PrimalItemStructure_masoBench'"|Crafting|false| Castle|Foundation|"Blueprint'/Game/Mods/Castle/Content/Foundation/PrimalItemStructure_KeepFloor.PrimalItemStructure_KeepFloor'"|Foundations|false| Castle|Foundation Rounded Left|"Blueprint'/Game/Mods/Castle/Content2/cathredralWindow/PrimalItemStructure_CathedralWindow.PrimalItemStructure_CathedralWindow'"|Foundations|false| Castle|Foundation Rounded Right|"Blueprint'/Game/Mods/Castle/Content/Foundation/roundright/PrimalItemStructure_KeepfloorRR.PrimalItemStructure_KeepfloorRR'"|Foundations|false| Castle|Foundation Triangular Right|"Blueprint'/Game/Mods/Castle/Content/Foundation/diag/Dr/PrimalItemStructure_diagR.PrimalItemStructure_diagR'"|Foundations|false| Castle|Foundation Triangular Left|"Blueprint'/Game/Mods/Castle/Content/Foundation/diag/Dl/PrimalItemStructure_DL.PrimalItemStructure_DL'"|Foundations|false| Castle|Ceiling|"Blueprint'/Game/Mods/Castle/Content/ceiling/PrimalItemStructure_KeepCeiling.PrimalItemStructure_KeepCeiling'"|Ceilings|false| Castle|Ceiling Rounded Left|"Blueprint'/Game/Mods/Castle/Content/ceiling/Rounded/PrimalItemStructure_keepCeiling_roundedLL.PrimalItemStructure_keepCeiling_roundedLL'"|Ceilings|false| Castle|Ceiling Rounded Right|"Blueprint'/Game/Mods/Castle/Content/ceiling/Rounded/PrimalItemStructure_keepCeiling_roundedRR.PrimalItemStructure_keepCeiling_roundedRR'"|Ceilings|false| Castle|Ceiling rounded Left Inverse|"Blueprint'/Game/Mods/Castle/Content/ceiling/Rounded/neg/PrimalItemStructure_keepCeiling_roundedLLNEG.PrimalItemStructure_keepCeiling_roundedLLNEG'"|Ceilings|false| Castle|Ceiling rounded Right Inverse|"Blueprint'/Game/Mods/Castle/Content/ceiling/Rounded/neg/PrimalItemStructure_keepCeiling_roundedRRNEG.PrimalItemStructure_keepCeiling_roundedRRNEG'"|Ceilings|false| Castle|Ceiling Triangular Left|"Blueprint'/Game/Mods/Castle/Content/ceiling/Diagonal/PrimalItemStructure_keepCeiling_DiagonalLL.PrimalItemStructure_keepCeiling_DiagonalLL'"|Ceilings|false| Castle|Ceiling Triangular Right|"Blueprint'/Game/Mods/Castle/Content/ceiling/Diagonal/PrimalItemStructure_keepCeiling_DiagonalRR.PrimalItemStructure_keepCeiling_DiagonalRR'"|Ceilings|false| Castle|Ceiling Hatchframe|"Blueprint'/Game/Mods/Castle/Content/ceiling/hatchway/PrimalItemStructure_KeepCeilingWithHatchway.PrimalItemStructure_KeepCeilingWithHatchway'"|Ceilings|false| Castle|Battlement Mk1|"Blueprint'/Game/Mods/Castle/Content/Battlements1/PrimalItemStructure_Fcrenel.PrimalItemStructure_Fcrenel'"|Battlements|false| Castle|Battlement Mk2|"Blueprint'/Game/Mods/Castle/Content/Battlements2/PrimalItemStructure_Mcrenel.PrimalItemStructure_Mcrenel'"|Battlements|false| Castle|Battlement Mk1 Rounded|"Blueprint'/Game/Mods/Castle/Content/Battlements1/Rounded/PrimalItemStructure_FcrenelRound.PrimalItemStructure_FcrenelRound'"|Battlements|false| Castle|Battlement Mk2 Rounded|"Blueprint'/Game/Mods/Castle/Content/Battlements1/Rounded/PrimalItemStructure_FcrenelRound.PrimalItemStructure_FcrenelRound'"|Battlements|false| Castle|Battlement Overhang Rounded|"Blueprint'/Game/Mods/Castle/2908/Walkway/PrimalItemStructure_KeepOverhang.PrimalItemStructure_KeepOverhang'"|Battlements|false| Castle|Battlement Mk1 Diagonal|"Blueprint'/Game/Mods/Castle/Content/Battlements1/diag/PrimalItemStructure_FcrenelDIAG.PrimalItemStructure_FcrenelDIAG'"|Battlements|false| Castle|Battlement Mk2 Diagonal|"Blueprint'/Game/Mods/Castle/Content/Battlements2/diag/PrimalItemStructure_McrenelDIAG.PrimalItemStructure_McrenelDIAG'"|Battlements|false| Castle|Keep Pillar|"Blueprint'/Game/Mods/Castle/Content/pillar/PrimalItemStructure_KeepPillar.PrimalItemStructure_KeepPillar'"|Pillars|false| Castle|Keep Wall|"Blueprint'/Game/Mods/Castle/Content/Wall/PrimalItemStructure_KeepWall.PrimalItemStructure_KeepWall'"|Walls|false| Castle|Keep Wall Rounded|"Blueprint'/Game/Mods/Castle/Content/Wall/roundwall/PrimalItemStructure_KeeproundedWall.PrimalItemStructure_KeeproundedWall'"|Walls|false| Castle|Keep Wall Diagonal|"Blueprint'/Game/Mods/Castle/Content/Wall/diag/PrimalItemStructure_KeepDiagwall.PrimalItemStructure_KeepDiagwall'"|Walls|false| Castle|Keep Wall Gable End|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/GableEnd/PrimalItemStructure_KeepGableEnd.PrimalItemStructure_KeepGableEnd'"|Walls|false| Castle|Keep Gable End Inverted|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/GableEnd/Inverted/PrimalItemStructure_KeepINVERTEDGableEnd.PrimalItemStructure_KeepINVERTEDGableEnd'"|Walls|false| Castle|Keep Gable End Topper|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/topper/PrimalItemStructure_KeepGableEndtopper.PrimalItemStructure_KeepGableEndtopper'"|Walls|false| Castle|Keep Arrowloop Diagonal|"Blueprint'/Game/Mods/Castle/2908/diagarrowloop/PrimalItemStructure_KeepDiagLoop.PrimalItemStructure_KeepDiagLoop'"|Walls|false| Castle|Keep Arrowloop Rounded|"Blueprint'/Game/Mods/Castle/2908/roundedarrowloop/PrimalItemStructure_KeeproundedWallloop.PrimalItemStructure_KeeproundedWallloop'"|Walls|false| Castle|Keep Arrowloop|"Blueprint'/Game/Mods/Castle/Content/Wall/ArrowLoop/PrimalItemStructure_KeepWall_AL.PrimalItemStructure_KeepWall_AL'"|Walls|false| Castle|Keep Doorframe Stone Rounded|"Blueprint'/Game/Mods/Castle/2908/roundeddoorway/PrimalItemStructure_KeeproundedWalldoor.PrimalItemStructure_KeeproundedWalldoor'"|Walls|false| Castle|Keep Doorframe Stone Diagonal|"Blueprint'/Game/Mods/Castle/Content/WallDoor/diag/PrimalItemStructure_KeepWalldoorDiag.PrimalItemStructure_KeepWalldoorDiag'"|Walls|false| Castle|Keep Doorframe Stone|"Blueprint'/Game/Mods/Castle/Content/WallDoor/PrimalItemStructure_KeepWallWithDoor.PrimalItemStructure_KeepWallWithDoor'"|Walls|false| Castle|Keep Doorframe Wooden|"Blueprint'/Game/Mods/Castle/Content/WallDoor/squaredoor/PrimalItemStructure_KeepsqDoor.PrimalItemStructure_KeepsqDoor'"|Walls|false| Castle|Keep Secret Doorway|"Blueprint'/Game/Mods/Castle/Content2/SecretDoor/PrimalItemStructure_KeepDoorwaySecret.PrimalItemStructure_KeepDoorwaySecret'"|Walls|false| Castle|Keep Windowframe Stone|"Blueprint'/Game/Mods/Castle/Content/Wall/window/PrimalItemStructure_KeepWallWithWindow.PrimalItemStructure_KeepWallWithWindow'"|Walls|false| Castle|Keep Windowframe Wooden|"Blueprint'/Game/Mods/Castle/Content/Wall/window/PrimalItemStructure_KeepWallWithWindow_2.PrimalItemStructure_KeepWallWithWindow_2'"|Walls|false| Castle|Wide Arch Frame|"Blueprint'/Game/Mods/Castle/Content2/widearch/PrimalItemStructure_KeepWideArchWall.PrimalItemStructure_KeepWideArchWall'"|Walls|false| Castle|Keep Bay Window|"Blueprint'/Game/Mods/Castle/Content2/baywindow/PrimalItemStructure_KeepWalltudorwindow.PrimalItemStructure_KeepWalltudorwindow'"|Walls|false| Castle|Keep Door (Wooden Doorframe)|"Blueprint'/Game/Mods/Castle/2908/sqdoor/PrimalItemStructure_DoorKeepsq.PrimalItemStructure_DoorKeepsq'"|Doors/windows|false| Castle|Keep Door (Stone Doorframe)|"Blueprint'/Game/Mods/Castle/Content/WallDoor/PrimalItemStructure_KeepDoor.PrimalItemStructure_KeepDoor'"|Doors/windows|false| Castle|Keep Secret Door|"Blueprint'/Game/Mods/Castle/Content2/SecretDoor/PrimalItemStructure_DoorSecret1.PrimalItemStructure_DoorSecret1'"|Doors/windows|false| Castle|Keep Trapdoor|"Blueprint'/Game/Mods/Castle/Content/hatches/floorhatch/PrimalItemStructure_KeepTrapdoor.PrimalItemStructure_KeepTrapdoor'"|Doors/windows|false| Castle|Keep Window Hatch|"Blueprint'/Game/Mods/Castle/Content/hatches/PrimalItemStructure_keepwindowhatch.PrimalItemStructure_keepwindowhatch'"|Doors/windows|false| Castle|Leaded Glass Window|"Blueprint'/Game/Mods/Castle/Content2/ArchwayWindow/PrimalItemStructure_KeepAchedWindow.PrimalItemStructure_KeepAchedWindow'"|Doors/windows|false| Castle|Large Leaded Glass Window (Cathredral)|"Blueprint'/Game/Mods/Castle/Content2/cathredralWindow/PrimalItemStructure_CathedralWindow.PrimalItemStructure_CathedralWindow'"|Doors/windows|false| Castle|Keep Gateframe|"Blueprint'/Game/Mods/Castle/2908/biggated/Frame/PrimalItemStructure_Stonekeepframe.PrimalItemStructure_Stonekeepframe'"|Gates|false| Castle|Keep Gate|"Blueprint'/Game/Mods/Castle/2908/biggated/PrimalItemStructure_keepGate.PrimalItemStructure_keepGate'"|Gates|false| Castle|Castle Behemoth Gateframe|"Blueprint'/Game/Mods/Castle/Content2/behegate/PrimalItemStructure_CastleFrameBehe.PrimalItemStructure_CastleFrameBehe'"|Gates|false| Castle|Castle Behemoth Gate|"Blueprint'/Game/Mods/Castle/Content2/behegate/PrimalItemStructure_CastleBeheGate.PrimalItemStructure_CastleBeheGate'"|Gates|false| Castle|Keep Ramp|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/floorramp/PrimalItemStructure_KeepSloperamper.PrimalItemStructure_KeepSloperamper'"|Ramps|false| Castle|Keep Stairs|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/floorramp/stairs/PrimalItemStructure_KeepStairs1.PrimalItemStructure_KeepStairs1'"|Ramps|false| Castle|Keep Spiral Stairs Right|"Blueprint'/Game/Mods/Castle/2908/spiralstairs/PrimalItemStructure_KeepStairsspir.PrimalItemStructure_KeepStairsspir'"|Ramps|false| Castle|Keep Spiral Stairs Left|"Blueprint'/Game/Mods/Castle/2908/spiralstairs/right/PrimalItemStructure_KeepStairsspir2.PrimalItemStructure_KeepStairsspir2'"|Ramps|false| Castle|Power Keg|"Blueprint'/Game/Mods/Castle/Content/portcullis/PrimalItemStructure_powerkeg.PrimalItemStructure_powerkeg'"|Portcullis|false| Castle|Portcullis Frame|"Blueprint'/Game/Mods/Castle/Content/portcullis/SmallPort/cullis_frame.cullis_frame'"|Portcullis|false| Castle|Portcullis Gate (Lattice)|"Blueprint'/Game/Mods/Castle/Content/portcullis/SmallPort/cullis_gate.cullis_gate'"|Portcullis|false| Castle|Portcullis Gate (Solid)|"Blueprint'/Game/Mods/Castle/2908/solidportcull/cullis_gatesolid.cullis_gatesolid'"|Portcullis|false| Castle|Keep Roof|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/PrimalItemStructure_KeepSlopeWall.PrimalItemStructure_KeepSlopeWall'"|Roofs|false| Castle|Keep Roof Corner Right|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/diag/PrimalItemStructure_KeepSlopeWallD.PrimalItemStructure_KeepSlopeWallD'"|Roofs|false| Castle|Keep Roof Corner Left|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/diag/left/PrimalItemStructure_KeepSlopeWallDleft.PrimalItemStructure_KeepSlopeWallDleft'"|Roofs|false| Castle|Keep Roof Corner Diagonal|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/round/edgediag/PrimalItemStructure_KeepSlopeWallED.PrimalItemStructure_KeepSlopeWallED'"|Roofs|false| Castle|Keep Roof Diagonal|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/flatdiag/PrimalItemStructure_KeepSlopeFlatD.PrimalItemStructure_KeepSlopeFlatD'"|Roofs|false| Castle|Keep Roof Corner Round|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/round/PrimalItemStructure_KeepSlopeWallRR.PrimalItemStructure_KeepSlopeWallRR'"|Roofs|false| Castle|Keep Roof Topper|"Blueprint'/Game/Mods/Castle/Content/Wall/slope/topper/PrimalItemStructure_Keeprooftopper.PrimalItemStructure_Keeprooftopper'"|Roofs|false| Castle|Prison Wall Barred|"Blueprint'/Game/Mods/Castle/Content2/prison/Wall/PrimalItemStructure_KeepPrisonWall.PrimalItemStructure_KeepPrisonWall'"|Prison|false| Castle|Prison Doorframe Barred|"Blueprint'/Game/Mods/Castle/Content2/prison/Doorframe/PrimalItemStructure_KeepPrisonDoorframe.PrimalItemStructure_KeepPrisonDoorframe'"|Prison|false| Castle|Prison Door Barred|"Blueprint'/Game/Mods/Castle/Content2/prison/PrimalItemStructure_KeepPrisonDoor.PrimalItemStructure_KeepPrisonDoor'"|Prison|false| Castle|Keep Fireplace|"Blueprint'/Game/Mods/Castle/Content2/Utilities/Fireplace/castfireplace/PrimalItemStructure_keepFirePlace.PrimalItemStructure_KeepFirePlace'"|Utilities|false| Castle|Keep Rotisserie|"Blueprint'/Game/Mods/Castle/Content2/Utilities/Fireplace/PrimalItemStructure_Grillcast.PrimalItemStructure_Grillcast'"|Utilities|false| Castle|Keep Cooking Pot|"Blueprint'/Game/Mods/Castle/Content2/Utilities/Fireplace/CastCooker/PrimalItemStructure_CookerCast.PrimalItemStructure_CookerCast'"|Utilities|false| Castle|Keep Fireplace Chimney|"Blueprint'/Game/Mods/Castle/Content2/Utilities/Fireplace/castfireplace/chimney/PrimalItemStructure_FPchimney1.PrimalItemStructure_FPchimney1'"|Utilities|false| Castle|Keep Chimney Extension|"Blueprint'/Game/Mods/Castle/Content2/Utilities/Fireplace/castfireplace/chimney/stack/PrimalItemStructure_FPchimney2.PrimalItemStructure_FPchimney2'"|Utilities|false| Castle|Handrail|"Blueprint'/Game/Mods/Castle/Content2/Handrails/straighthr/PrimalItemStructure_HandRail_CKF.PrimalItemStructure_HandRail_CKF'"|Hand Railings|false| Castle|Handrail Diagonal|"Blueprint'/Game/Mods/Castle/Content2/Handrails/diaghr/PrimalItemStructure_HandRailD_CKF.PrimalItemStructure_HandRailD_CKF'"|Hand Railings|false| Castle|Handril Round|"Blueprint'/Game/Mods/Castle/Content2/Handrails/roundhhr/PrimalItemStructure_HandRailR_CKF.PrimalItemStructure_HandRailR_CKF'"|Hand Railings|false| Castle|Handrail Stairs|"Blueprint'/Game/Mods/Castle/Content2/Handrails/stairshr/PrimalItemStructure_HandRailstair_CKF.PrimalItemStructure_HandRailstair_CKF'"|Hand Railings|false| Castle|Stable Bedding|"Blueprint'/Game/Mods/Castle/Content2/Stable/PrimalItemStructure_StableBed.PrimalItemStructure_StableBed'"|Stable|false| Castle|Mark of the Maker - Wall Decoration|"Blueprint'/Game/Mods/Castle/2908/MOTM/PrimalItemStructure_MOTMWall.PrimalItemStructure_MOTMWall'"|Misc|false|
StoneyDragon 10. dec. 2016 kl. 0:59 
is there a update list yet?
LordTalwinHawkins 18. feb. 2017 kl. 16:03 
is there gonna be an updated list for the new acm? old ones dont work anymore
eNc | Henrik 20. feb. 2017 kl. 2:40 
@TalwinHawkins, I'll see what I can do tonight. :-)
StoneyDragon 20. feb. 2017 kl. 4:12 
thought acm was finished
LordTalwinHawkins 21. feb. 2017 kl. 6:31 
@stoneydragon, it had to get rebuilt due to the latest big update broke it. but now none of the old bulk imports work for it, so everybody needs to make new ones
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