ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
ExileAcid  [utvecklare] 29 okt, 2016 @ 19:54
Change Damage Properties to stone by INI
Server owners can now if they choose to, change the default damage properties from metal to stone. In order to change the damage properties to stone you need to add the following lines into you GameUserSettings.INI.

[CastleModifiers]
IsPrimitive=True

THIS LINE ONLY NEEDS TO BE ADDED IF YOU WANT THE DAMAGE TYPE TO CHANGE STONE. If you do not add the line the damage properties will be metal as default
Senast ändrad av ExileAcid; 31 okt, 2016 @ 10:53
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LuckyBastard 20 nov, 2016 @ 5:54 
Hi it doesnt work for me ...... here a part of my game ini


[/script/engine.hud]
DebugDisplay=AI
DebugDisplay=collision

[CastleModifiers]
IsPrimitive=True

[/script/shootergame.shootergamemode]
bOnlyAllowSpecifiedEngrams=true
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Scope_C",EngramHidden=false,EngramPointsCost=13,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FlareLauncher_C",EngramHidden=false,EngramPointsCost=6,EngramLevelRequirement=10,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FlareLauncher_C",EngramHidden=false,EngramPointsCost=6,EngramLevelRequirement=10,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Campfire_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StoneHatchet_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=2,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ClothBoots_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=3,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StoneWallWithWindow_C",EngramHidden=false,EngramPointsCost=11,EngramLevelRequirement=25,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WoodWindow_C",EngramHidden=false,EngramPointsCost=6,EngramLevelRequirement=25,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ChitinPants_C",EngramHidden=false,EngramPointsCost=13,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ChitinShirt_C",EngramHidden=false,EngramPointsCost=13,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ChitinHelmet_C",EngramHidden=false,EngramPointsCost=16,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WaterJar_C",EngramHidden=false,EngramPointsCost=12,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Stego_C",EngramHidden=false,EngramPointsCost=15,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ClothHelmet_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=3,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StoneTrapdoor_C",EngramHidden=false,EngramPointsCost=8,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_StoneWindow_C",EngramHidden=false,EngramPointsCost=8,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ChitinGloves_C",EngramHidden=false,EngramPointsCost=15,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_ChitinBoots_C",EngramHidden=false,EngramPointsCost=14,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WoodSign_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=3,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CropPlot_Large_C",EngramHidden=false,EngramPointsCost=14,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Ptero_C",EngramHidden=false,EngramPointsCost=15,EngramLevelRequirement=30,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Sarco_C",EngramHidden=false,EngramPointsCost=18,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_HideSleepingBag_C",EngramHidden=false,EngramPointsCost=3,EngramLevelRequirement=3,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Ankylo_C",EngramHidden=false,EngramPointsCost=18,EngramLevelRequirement=35,RemoveEngramPreReq=false)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Saddle_Mammoth_C",EngramHidden=false,EngramPointsCost=18,EngramLevelRequirement=40,RemoveEngramPreReq=false)
ExileAcid  [utvecklare] 20 nov, 2016 @ 9:46 
@Beaver-T

As stated in the instructions above this code gets pasted into your "GameUserSettings.INI".

NOT "Game.INI"

"Game.INI" > Crafting Cost Modifier

"GameUserSettings.INI" > Damage Modifier

Its an easy mistake to make I grant you. :)
Senast ändrad av ExileAcid; 8 feb, 2017 @ 14:22
LuckyBastard 20 nov, 2016 @ 19:37 
THANKS!
····· 25 nov, 2016 @ 3:37 
Hello, any way you can add a function to increase HP of all your structures by a value? Like 1.0 is Default, 2.0 is 2x HP, etc?
Gamble509 17 feb, 2017 @ 9:10 
If you change the damage property to stone does it keep the same amount of HP or will that change to the HP of Stone?
ExileAcid  [utvecklare] 17 feb, 2017 @ 9:49 
@Undying~Lurch

Yes, vanilla stone and metal parts have the same HP values by default, metal just has a higher resistance to damage. :)

Changing the castle parts damage properties to stone essentially makes them the same stats as vanilla stone structures, they will have the same HP amounts with a lower resistance to damage :)
Senast ändrad av ExileAcid; 17 feb, 2017 @ 9:52
Gamble509 17 feb, 2017 @ 11:52 
awesome. im fairly new to running (helping run) a server. but we refuse to not have this mod lol. cant wait for the next update!
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