ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
Eo 2018 年 5 月 16 日 下午 12:00
why i cant disable Blacksmith table?
I try with:

'with _C in name'
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OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CKF_Blacksmith_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=False)

without _C (i see in a discussion the engran name is without _C)
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OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CKF_Blacksmith",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=False)

without _C and a 2000 lvl req
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OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CKF_Blacksmith",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=2000,RemoveEngramPreReq=False)

without _C, hidden false, high point cost and high level req
---------------------------------------------------------------------------------
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_CKF_Blacksmith",EngramHidden=false,EngramPointsCost=1000000,EngramLevelRequirement=2000,RemoveEngramPreReq=False)


and all time engram is revealed, lvl 20 req and 1 point cost.

I want to use it for a rpg server, but i need to block mod only for certain purposes, not for all players.

Excuse my english, and thanks
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baten1988 2018 年 7 月 3 日 上午 7:36 
i believe if it is an engram you have already learned then it will not be a proactive update to the character. son in essence you should try to create a new character to see it it works. ive had this issue in the past on my server and this is what the problem was
Mexes_Green 2019 年 7 月 1 日 下午 1:13 
The problem was solved?
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