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PrimalItemResource_Electronics_C",BaseResourceRequirement=20.0,bCraftingRequireExactResourceType=false,
And secondly, overiding the crafting costs does not seem to work. Still costs the same amount to craft.
Any ideas?
- Kane
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_TeleporterMajorP_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Polymer_C",BaseResourceRequirement=800.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Electronics_C",BaseResourceRequirement=800.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Crystal_C",BaseResourceRequirement=200.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_MetalIngot_C",BaseResourceRequirement=1000.0,bCraftingRequireExactResourceType=false)))
still with the custom crafting cost it takes the default res from my inventory.
the funny thing, the recycler gives the custom engram res back not the default
There is a work around for this known issue. Anything altered within the "ConfigOverrideItemCraftingCosts" will work if you make/spawn a BP in game. So for every item you need to have it's BP and craft that item from the BP, not from the learned engram. Hope this helps. :)