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I laughed out loud when I read this, and was reminded that the "micro-torpedoes" really do need to be done >_<
I remember someone asking for a unit cap with no strike craft allowed, that's on a list somewhere too (and is a valid option of course considering the show barely had any strike craft)
Collisions are something that we wanted to keep in as an option to allow kamakazie, expecially for the Klingons. We have however spent no time in massaging the maneouvers to make sure that's something that the AI tries to avoid. Rest assured it's on the list :)
Can't help you with the Klingons there... I'm afraid you'll have to deal with that yourself!
Thank you for the feedback :D
Anyways, thanks for taking the time not only to read what I wrote, but to respond! You guys are awesome.
Thanks, I will do this.
I was afriad this suggestion might seem to come out of left field, Im glad someone else agrees.
I was in the middle of a quite large battle agaisnt the Romulans as the Klingons. Lots of ships. I was struck by how very close this looked to the battles portrayed in DS9, with ships slowly maneuvering and firing phaseres and torps, shields lighting up with hits, smaller ships dogfighting around the bigger ones, ect. The only thing that could make it better, I thought, was if the battle lasted a bit longer.
So, I had the idea to double the hit points of all ships.
It took awhile, but I quite like the way battles play out now. I do understand its not for everyone, so I thought it would be intresting as an option for a diffrent gamemode.
I know the game allows damage multipliers, Im just not sure if that can be made a permanant game option.
If you're lucky it'll make it into the next monthly upload
The HMR modding scene is lucky to have you.