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I reverted some changes to the collision family entries for resource collectors and controllers yesterday, they should be mining more smoothly now :)
With a mining handicap the Klingons will feel significantly underpowered, they're supposed to have a much larger amount of ships going through than the Federation. Hopefully you'll see a difference with the update.
Collisions are a pain in my nethers. I don't fully understand how Homeworld is choosing paths so I don't know what's exactly required to smooth it all out. Not using aggressive tactics helps, leave it on defensive for more ships to survive a bout
Thank you for the feedback
I wonder if the ship behavior towards structures would provide any clues as to what HW is choosing to do. When my ships are attacking structures, they stay put once they're in range, and only get close enough to fire torpedoes. I have to manually move them to get them into phaser/distuptor range.
When it's ship vs ship, the impression I have is that anything larger than a scout still acts as though it's scout, or perhaps a gunship. The vessels move towards each other like fighters, instead of taking a stand-off range the way the large ships do in HW2. Even the capital ships will try to move sideways to avoid other ships at times (just like the gunships).
Essentially, the ships are choosing between two behaviors; when attacking structures, they act like large ships. When attacking other ships, they act like small ones.