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Can you post the save and the log, I'll have a look asap
thx
It may be possible that the first turn materiel didn't register (counting as turn 0 in hotseat), but numbers seems to be ok beginning at turn 2.
There I find:
local resourceData = MapModData.RED.ResourceData
These values seems not to be found in the normal savegame. Do you know, where the values are saved? Maybe somewhere in a cache-data?
In the lualogs I find:
[695.109] RedMain: Cache scenario AI Strategic values...
We are now talking about v.45.
Thanx Urzahil
It happens once you load the save, or also if you test an hotseat game locally on your computer only ?
MapModData is an element that is shared between "contexts" (like the "RedMain" context of the mod and the vanilla civ5 context like "TopPanel"), it's initialized in RedDefinesGlobal.lua and loaded in the function LoadAllTable() defined in RedUtils.lua and called during game initialization in RedInitFunctions.lua
in the lua.log sharing happens in each context at the line
"context: Loading Red Defines..." ("TopPanel: Loading Red Defines..." for example)
and loading at the line
"RedMain: Game is initialized, calling OnGameInit() for loaded game ..."
I am playing France, UK, USSR and Greece, my friend the Axis. Greece is shown correctly, but this turn is made after my USSR turn on the same computer.
Strange thing... I guess the key is the sending of the files and the three values are somehow
not transported correctly.