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If your energy swords are showing up made out of modded materials such as titanium from glittertech or vancidium from EPOE there's not much I can do about that, the solution would be to define for it to exclude those materials but this means players would need all the mods with the defined materials otherwise it will throw errors and could crash the game.
The Greytide Faction will now generate, you must make a new save to do this, they will have a very random relation with other factions and the colony, meaning they can start off allied, neutral or enemies with any faction. They Are appreciative and therefore they will react positively to released prisoners. The Greytide is focused on attacking with massive numbers using a variety of tools/weapons at their disposal. They Cannot siege and therefore will charge to their death however they can flee.
New Weapons/tools and apparel
There is 9 new weapons/tools and 5 new apparel.
Improvised Spear, Welder, Screwdriver, Pickaxe, Toolbox, Wrench, Chainsaw, Crowbar, Medkit.
Cake Hat, Insulated Gloves, Gas Mask, Welding Helmet, Grey Jumpsuit.
-The Medkit can be made at Smithies using metal and 2 medkits, it increases healing effectiveness and lowers the chance for someone to fail at doing surgery.
-All other weapons and apparel must be bought or looted off traders/caravans or Greytiders
-Items such as the Toolbox and CakeHat have significant stat increases, such as Global Workspeed for the toolbox and social skills for the CakeHat.
-The Grey jumpsuit covers both the torso and legs, meaning it acts as a conjoined pants and t-shirt.
Syndicate Raid Commonality has been halved, it use to be 100 which was the same as normal raiders, it is now 50, Greytide Raid Commonality is around 70.
- Added explosive implants
- Syndicates now spawn with explosive implants inside
- Syndy's will activate implants when their health gets low.
- Maxiemo successfully enslaved
Rebalancing:
- Eswords and greytide gear no longer have materials, and are therefore no longer craftable
- Assistants battle worth doubled, making their raids half the size.
- Explosive implant detonation size reduced, because Keek is a wuss
Bugfixes:
- Bug with Donk Pocket sound fixed
Maxie also fixed the problem with smithable items, all the items can no longer be smithed and will not show up on the crafting tables. These changes are immediately in effect for the mod.
Along with this the Greytide faction can now start hostile with you, also fixed them being allied/neutral with everyone else.
http://imgur.com/a/wZEi6