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报告翻译问题
There's no real "end game" because the game itself is designed for maximum playability -- nobles (generals) don't die, and can magically regenerate their armies and escape imprisonment.The player basically has no way to permanently lose (even being captured leads to a release some days after). Unlike With Fire and Sword, there's no integrated and advancable questline which leads to "game over" -- unless the player decides to stop playing, the game goes on and on. Although, I suppose you could help a faction to the point where it conquers the entire galaxy, reconquer the galaxy as an independent, and run out of interesting things to do besides fighting militant bands of Jawas.
Also those Deserter armies get riddiculously large over time. But true. There is a point in which the player becomes an sheer unstopable galactic force. Last time i played in the very end of the game i could have an army of over 200 in the end.
I understand what your saying and that's what I have viewed it as in the normal game, although in this mod the core features of ruling a kingdom/empire have been removed, like diplomatic structure and vassel converting, so it makes me questin if your even supposed to rule one and i've tried working as a lord but it seems just like the base games vassel system with only a few diffrent features.In a shorter manner i'm not asking for a set end but just what seems the closest to it.
Ancient Sith Lord,( like Marka Ragnos or Darth Revan and this would be like a claimant feature,
you need to show your worth to the sith, and then they're your master. And then help them
conquer the galaxy, or a quest to go and find the remaining jedi (get afew new companions that
are jedi) and go forth to conquer the galaxy. Or die trying. And once you do this it would come up
with "You have conquered the galaxy for your new master" if you're sith, and if you're jedi, "You
have brought peace to the galaxy, feel good." That would be a good endgame. I hope the
implement it.
Other then the double space lines, you have some pretty good ideas.
Also if I could find like, Maul or someone, to be an apprentice to my life on gaming would be complete.
And, if we get a Faction, and we're sith, it would be cool to get a companion (randomised) and he would be an apprentice.
There's no real "end game" because the game itself is designed for maximum playability -- nobles (generals) don't die, and can magically regenerate their armies and escape imprisonment.The player basically has no way to permanently lose (even being captured leads to a release some days after). [/quote]
The Last Days of the Third age, posted by Swyter, has an option in the mod options screen. It is perma-death for you and lords. Can he enable it on here? I made a discussion about this so comment on that discussion.