Team Fortress 2

Team Fortress 2

The Land Miner
miele dishwasher 2016 年 8 月 23 日 上午 7:20
Just saying, how about something different from a ullapool caber?
My ideas-
+15% damage
20 health gained on kill
Health gained from kills stay for 30 seconds longer at their original state.

10% damage vuln
-5% movement speed after kill, does not stack.
-35% Ubercharge rate while taken out OR while holstered.
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Bacon Pyro 2017 年 1 月 10 日 下午 6:07 
+lets you place large obviouse landmines when you hit the ground
you can have up to 4 landmines out each dealling as much damage as half a stickybomb
-25% explosive resistance
-you can be damaged by your own mines when they arm
Mitch 2018 年 2 月 7 日 下午 2:56 
my stats

if enemy is on fire, explode on hit (explosion doesn't damage user)

-20% damage
-35% swing speed
最后由 Mitch 编辑于; 2018 年 4 月 7 日 上午 4:24
The Headache King 2018 年 4 月 7 日 上午 3:44 
引用自 Bacon Pyro
+lets you place large obviouse landmines when you hit the ground
you can have up to 4 landmines out each dealling as much damage as half a stickybomb
-25% explosive resistance
-you can be damaged by your own mines when they arm
i like this
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