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Rapportera problem med översättningen
I'd only gone through about 5 years in the campaign before initially enabling the mod, and have been playing the game on a Mac, if either of those help.
It's not a big issue, but I figured I'd let you know, thanks for any help you can give.
I played with this mod only once, in a 800 star galaxy in the endgame, however, everything started to cluster really bad, even with your recommendations for bigger galaxies.
Even after i disabled the mod and even unsubscribed, all of the models could still be seen in the game, just frozen doing nothing and being shown as little boxes with X Y Z on them
http://images.akamai.steamusercontent.com/ugc/1623931883359284675/966FA863EB25D51F9D149FB1F65D96888D458489/
This is how it turned out to look and really annoys me because i already get freezes all the time and it feels they increased with the mod.
i hope you can take a look into this
Oh, and sorry for that bug ruining your game! It can still be salvaged if you have earlier saves though.
You should see a ugc_741194923.mod file if you're subscribed and it downloaded properly. Otherwise you might have to wait a few mins and start/close Stellaris a few times to get it to download.
http://psteamcommunity.yuanyoumao.com/profiles/76561198068060757/screenshot/1622805983456661897
It looks like the relative empire strength is counting this mod's civilian fleets + vassal fleets vs your military fleets, thus causing a huge negative opinion modifer.
When I was testing mods to see what was causing this I disabled this mod and the game autosaved. Without me noticing it broke all the civilain fleets. When I reloaded with different mods active the negative modifer changed from -450ish to -16
I didnt understand why until I reloaded an earlier save with the mod active with the civilians working that I saw the massive negative relative empire strength opinion modifier appear again.
TL:DR Civilian fleets are being counted against you as vassals and reflected in the Relative empire strength modifier.