安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








Thanks! I am currently working on creating explosive rounds for weapons as well as a new Claymore mine utilizing simple ammo as "ball bearings" giving a bleeding effect.
With the new release of the harpoon, I will also work to make the same tranqs for the Harpoon Gun. I will not probably be able to work too much until next week. FYI
Thats the next step = ) thanks for the recommendation I appreciate it.
Harpoon Tranq Added = )
A couple things I'd like to suggest:
a. Change the Explosive Ammo for the AR to (or add) Incendiary Ammo (short (2-3 sec) duration small DoT (3-5 dps) due to the many rounds the rifle holds).
b. Add an Explosive Shell for the Shotgun (maybe even a Beanbag -minimal damage, high torpor- round?).
c. Potentially add an Explosive Round for the Longrifle (intended for killing heavy dinos like Rex and Giga, or Dodos just because...) and an AP round for the Sniper Rifle.
A gas powered Jackhammer/Handdrill, similar to the Chainsaw.
Where the Chainsaw is the UBER version of the Hatchet, the Drill would the uber version of the Pickaxe