边缘世界 RimWorld

边缘世界 RimWorld

RT Weapons + Combat Realism
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WHO FED KATA???  [开发者] 2016 年 8 月 6 日 下午 5:32
[DEV] Balancing stats after conversion
Since CR introduces some interesting features like recoil, guns converted for use with CR mod need to be balanced in one way or another.

So currently I am trying not to alter (or do it slightly) their stats, matching them to vanilla "version" of weapon (e.g. AK47 and other autorifles as Assault Rifle), but in long term it is obvious that certain stats should be tuned accordingly to IRL features.
最后由 WHO FED KATA??? 编辑于; 2016 年 8 月 6 日 下午 9:39
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Daergar 2016 年 8 月 7 日 上午 7:54 
Yeah, getting things to work and accept ammo is the crucial part, will be glad to add vocal feedback later on. ;)
WHO FED KATA???  [开发者] 2016 年 8 月 7 日 上午 11:43 
Some of the guns now have unique balance features (like double berettas - 40 rounds but less accurate, vintorez - shorter range but kind of semi-auto riflenishess :) , etc.), they definitely need testing and feedback, so I'd surely appreciate it @Daergar :)
Bogrin 2016 年 8 月 11 日 下午 1:35 
Right now the biggest thing I have noticed is lack of development in the heavy weapons area. You can in fact not even craft the SAW, I assume this is intended because its not been converted. Other than that, the BAR is insanely overpowered compared to other LMG's. Which touches on another issue, the SPAS is super overpowered compared to every other shotgun, in part due to lack of variety in stats, only changes in damage. The DP-12 should have slightly less damage but considerably higher rate of fire.
WHO FED KATA???  [开发者] 2016 年 8 月 11 日 下午 5:29 
@Memes Danko
Well, here is the thing.
In CR mod it is no longer weapon that has damage stat, but ammo type. (+armor piercing stat as well)
I am trying to catch up with ammo types (some of the guns you mentioned have wrong ammo atm) required by guns that are already in RT's mod, and after that there will be a rehaul of balance. BUT, as this is based on combat realism, shotguns will still impact heaviest damage when hit from close distance, just the way they do in real life. Some of the stats might be tweaked though to make them not that powerful.

(And one more thing - sometimes it is not guns that are OP, it is the AI that can't leave one guy with something like AWM behind and cover the rest, instead of rushing him forward to certain death after encountering one of the pals with a shotgun behind the corner.)
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