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the latest update for the 9.39x39 ammo gives me a lot of these lines here:
Could not resolve cross-reference: No Combat_Realism.AmmoSetDef named AmmoSet_939x39mmSoviet found to give to Combat_Realism.CompProperties_AmmoUser Combat_Realism.CompProperties_AmmoUser
Noted, thanks!
I'm not sure if it's caused by the RT+CR or the original CR.
Exception from asynchronous event: System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[Verse.Pawn,Combat_Realism.Loadout].Add (Verse.Pawn key, Combat_Realism.Loadout value) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToDictionary[LoadoutAssignment,Pawn,Loadout] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToDictionary[LoadoutAssignment,Pawn,Loadout] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector) [0x00000] in <filename unknown>:0
at Combat_Realism.LoadoutManager.ExposeData () [0x00000] in <filename unknown>:0
at Verse.PostLoadInitter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
at Verse.Game.LoadData () [0x00000] in <filename unknown>:0
at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
at Verse.RootMap.<Start>m__5A3 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0
at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0
at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0
at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Just updated the patch, soviet 9.39 should be usable and craftable now, can you confirm?
And yep, the second error looks like CR related one, you might want to post it on their forum section as well. :)
I'll post the savegame error on the CR forum.
Making 9.39x39 results in 7.62x39
Just made a hotfix for this (as well as .338), the issue should be resolved now. Confirm? :)
Could not load reference to Verse.ThingDef named MeleeWeapon_Gerbersurvivalknife
Verse.Log:Error(String)
Verse.ScribeExtractor:DefFromNode(XmlNode)
Verse.Scribe_Defs:LookDef(ThingDef&, String)
Verse.Thing:ExposeData()
Verse.ThingWithComps:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:LookDeep(ThingWithComps&, Boolean, String, Object[])
Verse.Scribe_Deep:LookDeep(ThingWithComps&, String, Object[])
Verse.Pawn_EquipmentTracker:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:LookDeep(Pawn_EquipmentTracker&, Boolean, String, Object[])
Verse.Scribe_Deep:LookDeep(Pawn_EquipmentTracker&, String, Object[])
Verse.Pawn:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:LookList(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:LookHashSet(HashSet`1&, Boolean, String, LookMode)
Verse.Scribe_Collections:LookHashSet(HashSet`1&, String, LookMode)
RimWorld.Planet.WorldPawns:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:LookDeep(WorldPawns&, Boolean, String, Object[])
Verse.Scribe_Deep:LookDeep(WorldPawns&, String, Object[])
RimWorld.Planet.World:ExposeComponents()
RimWorld.Planet.World:ExposeData()
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__736()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()
Saves and Auto-Saves are affected (Save from yesterday, 12/25/2016 at 4:01 P.M.; and Auto-Save from yesterday, 12/25/2016 at 2:48 P.M.)
Interesting - I just succesfully saved/loaded games with that knife and could not reprocude the error. Have you tried loading other save files? (older autosaves etc?)
@Kitux
What exactly do you mean by "unable to add"? Does ammo apperar on the list of the loading bench? Could you activate dev.mode in settings and include error logs when trying to add the bill, if there are any?