边缘世界 RimWorld

边缘世界 RimWorld

RT Weapons + Combat Realism
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WHO FED KATA???  [开发者] 2016 年 8 月 6 日 下午 5:11
[DEV] Bugs and Suggestions
Just leave it in this thread and I'll see what I can do. :)
最后由 WHO FED KATA??? 编辑于; 2016 年 8 月 6 日 下午 5:32
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正在显示第 1 - 15 条,共 44 条留言
AdminAffe 2016 年 8 月 10 日 上午 8:51 
Greetings,

the latest update for the 9.39x39 ammo gives me a lot of these lines here:

Could not resolve cross-reference: No Combat_Realism.AmmoSetDef named AmmoSet_939x39mmSoviet found to give to Combat_Realism.CompProperties_AmmoUser Combat_Realism.CompProperties_AmmoUser
最后由 AdminAffe 编辑于; 2016 年 8 月 10 日 上午 8:54
WHO FED KATA???  [开发者] 2016 年 8 月 10 日 上午 11:35 
@[emp] AdminAffe
Noted, thanks!
AdminAffe 2016 年 8 月 10 日 下午 1:13 
Another bug, this time a savegame breaker.
I'm not sure if it's caused by the RT+CR or the original CR.

Exception from asynchronous event: System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[Verse.Pawn,Combat_Realism.Loadout].Add (Verse.Pawn key, Combat_Realism.Loadout value) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToDictionary[LoadoutAssignment,Pawn,Loadout] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.ToDictionary[LoadoutAssignment,Pawn,Loadout] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector) [0x00000] in <filename unknown>:0
at Combat_Realism.LoadoutManager.ExposeData () [0x00000] in <filename unknown>:0
at Verse.PostLoadInitter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
at Verse.Game.LoadData () [0x00000] in <filename unknown>:0
at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
at Verse.RootMap.<Start>m__5A3 () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0
at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0
at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0
at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
WHO FED KATA???  [开发者] 2016 年 8 月 10 日 下午 2:03 
@[emp] AdminAffe
Just updated the patch, soviet 9.39 should be usable and craftable now, can you confirm?

And yep, the second error looks like CR related one, you might want to post it on their forum section as well. :)
AdminAffe 2016 年 8 月 11 日 上午 8:34 
Confirmation on the 9.39x39 ammo, no errors show up.
I'll post the savegame error on the CR forum.
Bubs 2016 年 8 月 11 日 下午 4:38 
Recipes_AmmoRifles.xml L157 L182 L207
Making 9.39x39 results in 7.62x39
WHO FED KATA???  [开发者] 2016 年 8 月 11 日 下午 5:23 
@Bubs
Just made a hotfix for this (as well as .338), the issue should be resolved now. Confirm? :)
Bubs 2016 年 8 月 12 日 下午 5:37 
both look good
Rin Okumura 2016 年 8 月 13 日 下午 6:57 
Found a bug i think, The AK47 requires the soviet 7.62x39 rounds to fire but does not consume any of them when shot. Also it always fires at fully automatic regardless of whether you set it to single, burst or auto. Its the first RT gun i've built, and will have to try the others to see if they have a similar problem.
Rin Okumura 2016 年 8 月 13 日 下午 7:32 
Can confirm the vanilla generic weapons like the LMG (incredibly inaccurate? missed a downed body at full auto from 1 square away), PDW and Survival rifle all work well, I tried the dragunov and it works fine, consuming ammo and correct CR bullet travel. The AK47 bullets were yellowish and were almost instantenous for travel time along with almost 100% acuracy (similar to the assualt rifle when no mods are on) whereas the dragunov bullets were white, flew much slower and were less accurate (like CR is supposed to be). It might be that the AK isnt working with CR?
最后由 Rin Okumura 编辑于; 2016 年 8 月 13 日 下午 7:33
Riggs 2016 年 8 月 21 日 上午 7:24 
This mod disbalance the storage system I beleive. Some of the weapons are not considered as a weapons and cannot be hauled or worked with. Also stone blocks being scattered at the storage area with a quantity of 1. Maybe its a conflict with an other mods...
MuTicouS 2016 年 8 月 25 日 下午 2:44 
I'd like to report that the m1911 ammo is set to 45 colt when it should be set to .45 ACP
Fried Cookie789 2016 年 12 月 26 日 下午 1:34 
Currently encountering a save-breaking bug involving the Gerber Survival Knife, with the following error:

Could not load reference to Verse.ThingDef named MeleeWeapon_Gerbersurvivalknife
Verse.Log:Error(String)
Verse.ScribeExtractor:DefFromNode(XmlNode)
Verse.Scribe_Defs:LookDef(ThingDef&, String)
Verse.Thing:ExposeData()
Verse.ThingWithComps:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:LookDeep(ThingWithComps&, Boolean, String, Object[])
Verse.Scribe_Deep:LookDeep(ThingWithComps&, String, Object[])
Verse.Pawn_EquipmentTracker:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:LookDeep(Pawn_EquipmentTracker&, Boolean, String, Object[])
Verse.Scribe_Deep:LookDeep(Pawn_EquipmentTracker&, String, Object[])
Verse.Pawn:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Collections:LookList(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:LookHashSet(HashSet`1&, Boolean, String, LookMode)
Verse.Scribe_Collections:LookHashSet(HashSet`1&, String, LookMode)
RimWorld.Planet.WorldPawns:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:LookDeep(WorldPawns&, Boolean, String, Object[])
Verse.Scribe_Deep:LookDeep(WorldPawns&, String, Object[])
RimWorld.Planet.World:ExposeComponents()
RimWorld.Planet.World:ExposeData()
Verse.Game:LoadGame()
Verse.SavedGameLoader:LoadGameFromSaveFile(String)
Verse.Root_Play:<Start>m__736()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()

Saves and Auto-Saves are affected (Save from yesterday, 12/25/2016 at 4:01 P.M.; and Auto-Save from yesterday, 12/25/2016 at 2:48 P.M.)
Norell 2016 年 12 月 26 日 下午 1:41 
I get a problem where when I activate this mod I'm unable to add bills to the loading bench. So there is no way to make ammo. I have made shure that combat realism is loaded first. Loading it after this mod does nothing
WHO FED KATA???  [开发者] 2016 年 12 月 26 日 下午 2:07 
@Fried Cookie789

Interesting - I just succesfully saved/loaded games with that knife and could not reprocude the error. Have you tried loading other save files? (older autosaves etc?)

@Kitux

What exactly do you mean by "unable to add"? Does ammo apperar on the list of the loading bench? Could you activate dev.mode in settings and include error logs when trying to add the bill, if there are any?
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