Garry's Mod

Garry's Mod

Matter Manipulator (Phys/Gravity Guns)
Mike 2016 年 8 月 8 日 下午 7:29
The way a player model holds the manipulator should be fixed.
The playermodel holds it like its holding the physgun, which looks really weird.
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正在显示第 1 - 13 条,共 13 条留言
stray 2016 年 8 月 8 日 下午 8:18 
Yeah! Agreed, it's kinda like they're trying to hold it side-ways but they just broke their wrist so they can't.

Heheh.
最后由 stray 编辑于; 2016 年 8 月 8 日 下午 8:18
GizkaFreechman 2016 年 8 月 8 日 下午 8:40 
just switch it to use pistol or revolver animations
Sierra Foxtrot  [开发者] 2016 年 8 月 9 日 上午 12:02 
Easier said than done guys. I can't have txt weapon scripts in a workshop addon, which is what the physgun and gravgun use. Any other methods I know of would cause a lot more problems than they'd solve.

I'd love to do it if I could, but it's not feasible.
Lambda 2016 年 8 月 9 日 下午 9:15 
Is it possible to make the model work with the animations? Maybe make a larger, custom one?
Vathattan Cafe 2016 年 8 月 10 日 上午 7:51 
引用自 djn04jr
Is it possible to make the model work with the animations? Maybe make a larger, custom one?

Well, i mean he can't technically change the animations, since it's a "reskin" of the grav gun and the phys gun, I'm pretty sure changing the animations on the physgun and the grav gun scripts could cause problems, but hey he just explained it so...
Blitz ÂceRosin 2016 年 8 月 10 日 下午 6:06 
Just use Pac3 and change the animation to the revolver/pistol. Problem solved.
LarkWHOSAIDTHAT 2016 年 8 月 11 日 上午 9:51 
AND JOHN EGBERT WAS HIS MOTHERF*CKING NAME! YOOOOOOOOOOOOOOOOOOOOOOO!
最后由 LarkWHOSAIDTHAT 编辑于; 2016 年 8 月 11 日 上午 9:51
IfLifeWasAGamemode 2017 年 6 月 27 日 上午 11:17 
I Disagreed
VinierAardvark1 2017 年 6 月 28 日 上午 8:56 
Changing the animations would break a lot of things, unless the code is changed properly which could take hours, days, even weeks for an unskilled modder to change.
Sierra Foxtrot  [开发者] 2017 年 6 月 28 日 上午 9:43 
Like I said before, the issue is you're not allowed to have .txt weapon scripts in an addon, which is what the physgun and gravgun use since they're default GMod weapons. Only way to get it to work without directly replacing player animations (which might also not be allowed and would break anything else that might use those animations anyway) would be to recreate them with Lua and give the recreations the correct animations. Hopefully don't have to explain how that would be a poor implimentation.
VinierAardvark1 2017 年 6 月 28 日 下午 5:09 
引用自 Sage J. Fox
Like I said before, the issue is you're not allowed to have .txt weapon scripts in an addon, which is what the physgun and gravgun use since they're default GMod weapons. Only way to get it to work without directly replacing player animations (which might also not be allowed and would break anything else that might use those animations anyway) would be to recreate them with Lua and give the recreations the correct animations. Hopefully don't have to explain how that would be a poor implimentation.
What he's saying is basically: He can't replace the 3rd person animations so get used to it.
Echo 2018 年 1 月 5 日 下午 9:51 
Pls Tonauac PM
evil gang 2018 年 2 月 25 日 下午 1:51 
引用自 GizkaFreechman
just switch it to use pistol or revolver animations
Is there a way to do that other than pac3?
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