Nuclear Dawn

Nuclear Dawn

nd_submarine [beta]
EHOT  [开发者] 2016 年 7 月 31 日 上午 8:58
Discussion and criticism
You can write in Russian or/and English :Saboteur:
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正在显示第 1 - 15 条,共 29 条留言
Equinoxe 2016 年 7 月 31 日 上午 9:14 
1.карта чуть великовата,большие карта для большой команды.Представь команду 4 на 4,6 на 6 все разбежались и не могут собраться как для атаки так и для защиты.Большие открытые пространства.Раздолье для стелсов снайперов а другие классы сильно уязвимы.Как и построенные здания.Сожми карту на 1/4 за счёт более узких проходов между обьектами.
2.база.базу с одним маленьким ресурсом оборонять не возможно.на ней долны быть или 2 маленьких или секондри.база синих(красных не проверял)легко простреливаеться миниум с 3х точек.плохо.нужно лучше укрыть.можно построить возле бункера закрывающее здание с комнатами и окнами для снайперов.на базе должны быть обязательно 2 спона чтоб при быстром уничтожении одного база не осталась без игроков.
Equinoxe 2016 年 7 月 31 日 上午 9:43 
3.праймари.прайм развёрнут к синим это даёт им преемущество.с одной стороны им там легче укрыться и оборонять его с другой красные уязвимы как для снайперов так и просто их можно легко забросаь гранатами.и ещё исключи вожможность убивать игроков командирами на прайме как это возможно на карте конер.

Vertex 2016 年 7 月 31 日 下午 12:51 
The map is missing a navigation mesh for bots. And the size appears to hint it wasn't compiled using final specifications in hammer with both HDR and LDR lighting.

Based on the physical size of the map, it may be a good idea to triple the number of tertairy resource points. Distrubution of resources will be imbalanced without atleast six tertaries. A minimum resource standard of hydro or a maximum of clocktower is a good approximation.

Performance cannot be properly analyzed until the navigation mesh has completed. It may however be a good idea to use static prop fadeouts on larger objects. (if not already done)
最后由 Vertex 编辑于; 2016 年 7 月 31 日 下午 12:52
EHOT  [开发者] 2016 年 7 月 31 日 下午 3:29 
Ok I will change position of small resources and add more covers for bases, and change position of prime(it will be under submurine)
I'm just forgot include bots in map. Will be fixed tomorrow. :FLUX::FLUX::FLUX::wasted:
Captain_Bunneee 2016 年 8 月 1 日 上午 1:57 
Hey, just wanted to say it was quite fun, nothing bad to say.

Hiding places for power plants works both ways, I like that the abandoned ships can be climbed for snipers and sieging. Pretty well thought out on the whole I think.

Empire may have a little disadvantage though, as terrain is downslope, some spots forces empire to build a relay before placing turrets or rockets but it's not a big deal because there's plenty of spots for powerplants.. :D

Looking forward to see more new maps! GREAT JOB! Love the new map! :steamhappy:
Vertex 2016 年 8 月 1 日 下午 2:47 
The bsp file will need renamed after every update to prevent version mismatches. The same file name will create conflicts, that disconnect people from servers.
最后由 Vertex 编辑于; 2016 年 8 月 1 日 下午 2:47
EHOT  [开发者] 2016 年 8 月 1 日 下午 3:56 
i know)
Vertex 2016 年 8 月 2 日 上午 10:09 
The consortium and empire base is missing two transport gates and two nearby tertiaries. All other maps have this included to keep the game balanced.
Equinoxe 2016 年 8 月 2 日 上午 10:16 
I said him about it in russian
最后由 Equinoxe 编辑于; 2016 年 8 月 2 日 上午 10:18
Vertex 2016 年 8 月 9 日 上午 9:39 
Is there any ETA when/if this map might receive an update?

There's a few imbalances that need corrected for server rotations.
:drifter: Two teriary resource points at/near consortium and empire base.
:drifter: Two transport gates (instead of one) at consortium and empire base.
:drifter: Atleast six (recommended eight) total teriary resource points spaced out.
最后由 Vertex 编辑于; 2016 年 8 月 9 日 上午 9:48
EHOT  [开发者] 2016 年 8 月 9 日 上午 10:38 
I'm sorry, right now I am busy with another map for contest :) I still have not forgot about this map :gift:
Vertex 2016 年 8 月 14 日 上午 11:47 
I put the map into Redstone server rotations with eight or more players before it's ready. There's very little choice given recent population decreases, steaming from not enough maps.

Please rename the map next update to prevent disconnects, due to version mis-matches. And consider resolving various spawn and resource imbalances when possible.
最后由 Vertex 编辑于; 2016 年 8 月 14 日 下午 2:36
Captain_Bunneee 2016 年 8 月 14 日 下午 2:21 
I put the map into Redstone server rotations with eight or more players before it's ready. There's very little choice given recent population decreases, steaming from not enough maps.

Please rename the map next update to prevent disconnects, due to version mis-matches. And consider resolving various spawn and resource imbalances as soon as possible.

stop blaming on others for the population decrease and pressuring EHOT to update his map to your liking. why don't you do what you like to do.. edit a little of the map and put it as "by vertex" just like metro?

or even better, make your own map since you said not enough maps? I'm looking forward to see it. :2016roasted:
Vertex 2016 年 8 月 14 日 下午 2:50 
引用自 Captain_Bunneee
stop pressuring EHOT to update his map to your liking.
Post in this thread are simply constructive feedback. Your assertions are incorrect.

I will not comment on - off topic things here, that are not related to submarine.
最后由 Vertex 编辑于; 2016 年 8 月 14 日 下午 2:54
Equinoxe 2016 年 8 月 14 日 下午 3:17 
Please Capitain_Bunneee just stop it.Vertex is right.The map is beta and need to update.With respect to.
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