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at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0
at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0
at Repair.Settings..cctor () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Repair.Settings:.cctor()
Repair.WorkGiver_Repair:CalculateTotalIngredients(Thing)
Repair.WorkGiver_Repair:CalculateTotalIngredients(Thing)
Repair.WorkGiver_Repair:TryFindBestBillIngredients(Bill, Pawn, Thing, List`1, Thing)
Repair.WorkGiver_Repair:JobOnThing(Pawn, Thing, Boolean)
RimWorld.WorkGiver_Scanner:HasJobOnThing(Pawn, Thing, Boolean)
RimWorld.FloatMenuMakerMap:AddUndraftedOrders(Vector3, Pawn, List`1)
RimWorld.FloatMenuMakerMap:ChoicesAtFor(Vector3, Pawn)
RimWorld.FloatMenuMakerMap:TryMakeFloatMenu(Pawn)
RimWorld.Selector:HandleMapClicks()
RimWorld.Selector:SelectorOnGUI()
RimWorld.MapInterface:HandleLowPriorityInput()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()
[EDIT] Config File:
<?xml version="1.0" encoding="UTF-8"?>
<Settings>
<ResourceMode>None</ResourceMode>
<RepairRate>60</RepairRate>
<SkillGain>0.55</SkillGain>
<HpPercentage>True</HpPercentage>
<HpPerPack>1</HpPerPack>
</Settings>
log: {链接已删除}https://git.io/fA1Rd
I am having this too. Makes the mod very frustrating to use to the point of broken.
-----------------------------------------------------
Exception registering RimWorld.Bill_Production [excepted] in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.LoadedObjectDirectory:RegisterLoaded(ILoadReferenceable)
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
-----------------------------------------------------
I'm also having this problem. I'd really like to use the resources option (because it makes more sense and repair kits are exorbitant in terms of steel), but it just feels cheaty if there's no actual cost.
Think this applies to how Workgiver is using or assigning jobs and likely relates to a duplication in how it is being called, but may not be:
Repair.WorkGiver_Repair provided target Thing_ElectricTableRepair142600 but yielded no actual job for pawn Cola. The CanGiveJob and JobOnX methods may not be synchronized.
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
RimWorld.JobGiver_Work:TryIssueJobPackage_Patch1(Object, Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob(ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch0(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Same here. This would be a fantastic/balanced mod if this one thing were fixed. Pls have a look?