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weapon_component_template = {
key = "SWARMER_MISSILE_1"
size = torpedo
entity = "turret_missile_medium_entity"
icon = "GFX_ship_part_swarmer_missile_1"
icon_frame = 1
static_rotation = no
type = missile
prerequisites = { "tech_swarmer_missiles_1" }
component_set = "SWARMER_MISSILE_1"
projectile_gfx = "swarmer_missiles"
tags = { weapon_type_explosive }
ai_tags = { weapon_role_artillery }
ai_tag_weight = 0
upgrades_to = "SWARMER_MISSILE_2" that the code for MISSILE now and weapon_component_template = {
key = "PERDITION_BEAM_FLAGSHIP"
size = titanic
entity = "invisible_turret_entity"
type = instant
prio_projectile = yes
damage = { min = 5000 max = 10000 }
windup = { min = 30 max = 45 }
range = 250
accuracy = 0.85
type = instant
power = -500
cost = 500
hull_damage = 1.25
armor_damage = 1.50
shield_damage = 0.75
icon = "GFX_ship_part_perdition_beam"
icon_frame = 1
firing_arc = 10.0
min_range = 30.0
static_rotation = yes
use_ship_kill_target = no
prerequisites = { "tech_Flagship_1" }
component_set = "PERDITION_BEAM"
projectile_gfx = "perdition_beam"
size_restriction = { Flagship }
}there code for titanic have fun