边缘世界 RimWorld

边缘世界 RimWorld

Medieval Times
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Vindar  [开发者] 2016 年 8 月 3 日 下午 7:26
Screenshots & Table Talk Forum
For posting screenshots taken while playing "Medieval Times" or sharing stories related to the mod.
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正在显示第 1 - 15 条,共 24 条留言
Kolljak 2016 年 8 月 3 日 上午 8:51 
Here is a neat screenshot of my kingdom from above.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=736954769

Update here is my modlist enjoy

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=737143539

only one missing is not active yet and that is Remove Factions With guns
最后由 Kolljak 编辑于; 2016 年 8 月 3 日 下午 3:37
Lord Lambert 2016 年 8 月 3 日 上午 9:44 
Man that looks sick! Nice work :D
Kolljak 2016 年 8 月 3 日 上午 10:14 
Yeah sieges are my only bane. the mortors force me to push out with my men and all their gear broke recently... also ran out of food last winter so everyones pretty meh.
Kolljak 2016 年 8 月 3 日 上午 10:56 
Here are some more.

Keep in mind im playing with the Following mods
Rug Making [just for the dyes]
Quarry
Hospitality
More floors
A TON OF HAIR MODS [At least 5]
and better storage.
Also Garden Mod which extends food types.

My Front Gate
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=737007984

My Quarry
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=737008037

Keep Gate + Houses [Notice the killzones are the roads. they come into those rood areas and get slaughtered IF they make it in.
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=737008238

My Textileworks
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=737008194

Grandhall [Dinning Area]
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=737008165

Crops Guestbunkhouse and Storage
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=737008126

General Housing block
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=737008075

Keep in mind i also use Blueprint mod to make buildings and houses + wall segmants easily and quickly to copy n stamp and export preset building types.
最后由 Kolljak 编辑于; 2016 年 8 月 3 日 上午 10:56
jdmsteelers 2016 年 8 月 3 日 上午 11:12 
I noticed you said sieges were your only bane. There is a mod that removes factions with guns so it is completely medieval, in terms of weapons. Hope this helps
Kolljak 2016 年 8 月 3 日 上午 11:17 
Yeah but its an event. they would seige with mortors anyway i havent added it i feared adding it would cause conflicts and error my save. but its fine i finaly neutraled the only Gunned Raider faction.
Kolljak 2016 年 8 月 3 日 上午 11:18 
Also next game i play ill be activating that mod.
GrimRiderJ 2016 年 8 月 3 日 上午 11:55 
Hey man some quick questions:

1) how you keep your food from spoiling? No refridgeration back then.
2) Do those ballistas need to be manned?
3) How do you keep overheating down with mideval armor?
4) Man those roads are huge.
5) Thought of adding a moat? Mod for that i believe.
Kolljak 2016 年 8 月 3 日 下午 12:01 
1. that permmeca ♥♥♥♥. and or lots of food production notice my huge farms. my cooks are busy ALWAYS
2. yes
3. Strip down naked and have a few people with heat tollerance.
4. 3 x ? + 2 side walks
5. i could add a moat but with no way to remove water but the pumps i wont.
GrimRiderJ 2016 年 8 月 3 日 下午 12:07 
My bad:

6) whats the plan for the rest of the castle grounds? Notice you already outlined your road sections
Kolljak 2016 年 8 月 3 日 下午 12:08 
Ive actualy got it finished XD i got alot of construction workers and my stone bricks where overloaded. ill post it later.
GrimRiderJ 2016 年 8 月 3 日 下午 12:25 
To (5) you can go into developement mode and set terrain to anything if you later decide to remove the moat, can just roleplay it as your people filling the moat. Also since I believe it would be a floor you might be able to use the remove floor tool on it.
GrimRiderJ 2016 年 8 月 3 日 下午 12:25 
Nice
Kolljak 2016 年 8 月 3 日 下午 12:45 
You cannot fill in deep water or shallow water in dev mode. there is a part of my wall that has water near it i had to use the fertilizer pump to fix it. but there are 4 squares of deep right next to it that prevents me from finishing the removeal. yes its meta also wish you could put sand or dirt on it to fill it in. but tynan changed the way soil and ground works.
Kolljak 2016 年 8 月 3 日 下午 3:39 
Update for GrimriderJ

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=737172921

Roads are coming in nicely. had a wildbore go made he just sat outside the gate till someone final shot him.
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