XCOM 2
Battle Rifle Pack
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Uejji  [ผู้พัฒนา] 29 ก.ค. 2016 @ 6: 16am
Mesh Pack Support Skunkworks
In this thread will be a discussion about developing a mesh pack for the Battle Rifle Pack. In the future this information will probably be used to create an official guide to doing so.
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Uejji  [ผู้พัฒนา] 29 ก.ค. 2016 @ 7: 12am 
At present, the included templates in Battle Rifle Pack are:
  • BR_CV
  • MR_CV
  • BR_AW
  • MR_AW
  • BR_MG
  • MR_MG
  • BR_LS
  • MR_LS
  • BR_BM
  • MR_BM
  • BR_AW_Schematic
  • BR_MG_Schematic
  • BR_LS_Schematic
  • BR_BM_Schematic

My initial thoughts on how to do this would be to locate the corresponding template in OnPostTemplatesCreated() and overwrite any visual attributes and attachments.

I'm rather new to XCOM 2 modding and Unreal Engine scripting in general so if there is a more preferable method I'm not immediately aware of it.
Hello! Could you help me with your mod on Xcom. I use several mods on the weapon (each of them adds 1 weapon). How can I configure certain types of weapons for a particular type: Rifle or Battle rifle
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กำลังแสดง 1-2 จาก 2 ความเห็น
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