Sid Meier's Civilization V

Sid Meier's Civilization V

Ancient Techs Rebalanced
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
=Tri[Force]=  [udvikler] 27. juli 2016 kl. 13:18
Bug Reporting Thread
This is the place to report any bugs, even if minor (text out of place) etc.
Sidst redigeret af =Tri[Force]=; 27. juli 2016 kl. 13:19
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ratKween 1. apr. 2017 kl. 6:50 
Uh, it's not working for me. I've subscribed to the mod and enabled it, but when I start a game, these technologies are not available. I have all the DLC.
Darth Primus 16. apr. 2017 kl. 23:11 
If you open the research tab before settling your first city, you get Agriculture for free.
SeismicTossed 10. aug. 2017 kl. 9:09 
Why does furrier have higher capture chance than other buildings, and is it supposed to work for sheep, somehow the description does not match each other in the EUI.
=Tri[Force]=  [udvikler] 2. okt. 2017 kl. 4:57 
Hello SeismicTossed - I am not actively maintaining this mod anymore.

If I get the time one of these days, I will look into seeing if I can correct the description of the furrier text to match its requirements / abilities; thanks for pointing out that it was out of sync.
elotar 22. nov. 2017 kl. 23:01 
One more little thing - City States are building Lazcaus Caves regularly. I think it's not intended.
=Tri[Force]=  [udvikler] 24. nov. 2017 kl. 1:08 
Oprindeligt skrevet af elotar:
One more little thing - City States are building Lazcaus Caves regularly. I think it's not intended.
Thats certainly not a little thing. Thanks for bringing that up. I will add it to my todo list.
=Tri[Force]=  [udvikler] 24. nov. 2017 kl. 1:08 
Oprindeligt skrevet af Johnniisan:
If you open the research tab before settling your first city, you get Agriculture for free.
I am not able to reproduce this issue.
Oma Sophie 3. jan. 2018 kl. 14:52 
I am not able to build the labyrinth of Knossos wonder eventhough I have the right techs.
I checked with ingame editor to see if it was already built, it was not.

Also, in the civilopedia entry for apiary under strategy it says it should give me food.
However the tooltip for the apiary says I should be getting science.

Great mod by the way. Keep it up :)
Sidst redigeret af Oma Sophie; 3. jan. 2018 kl. 14:57
=Tri[Force]=  [udvikler] 3. jan. 2018 kl. 22:40 
Oprindeligt skrevet af Garitus Caesar:
I am not able to build the labyrinth of Knossos wonder eventhough I have the right techs.
I checked with ingame editor to see if it was already built, it was not.

Also, in the civilopedia entry for apiary under strategy it says it should give me food.
However the tooltip for the apiary says I should be getting science.

Great mod by the way. Keep it up :)
Thanks for reporting this, I will look into it :)
=Tri[Force]=  [udvikler] 3. jan. 2018 kl. 23:17 
Oprindeligt skrevet af Garitus Caesar:
I am not able to build the labyrinth of Knossos wonder eventhough I have the right techs.
I checked with ingame editor to see if it was already built, it was not.

Also, in the civilopedia entry for apiary under strategy it says it should give me food.
However the tooltip for the apiary says I should be getting science.

Great mod by the way. Keep it up :)
Ok fixed the misleading text regarding apiary. As for Knossos, I made a recent change whereby it requires stone in city vicinity. However I did not update all the associated Knossos text parameters to reflect this change. I have fixed this and the updates are now live. Thanks for bringing these issues to my attention!
Oma Sophie 4. jan. 2018 kl. 11:29 
I noticed your updates. Thanks for the quick response!

However eventhough the firepit now obsoletes at theology, you forgot to add that in the description.

Also, I noticed some civilizations get agriculture for free.
I don't know what causes this. Maybe some of my other mods.
Right now I noticed this with the "MC and GE's Romania" and "MC's Nazca Civilization" mods.
I'll test it with the other MC civs I have.

If you're interested in my mod list, just ask.
Sidst redigeret af Oma Sophie; 4. jan. 2018 kl. 11:36
=Tri[Force]=  [udvikler] 5. jan. 2018 kl. 13:44 
Thanks for pointing out (again) the text flaw with the fire pit. I corrected it and released an update to that effect. As for your civ's not working, thats because they are mod civs; My mod only overrides standard civ techs to not have the agriculture tech. I am not sure there is a workaround for this unfortunately.
Oma Sophie 5. jan. 2018 kl. 15:03 
I found working mods that don't get free agriculture though.
A lot actually. JFD's civs seem fine most of the time.
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