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-Mass
704kg
-Power
50kW
-Components
--Required
11 Steel Plate
4 Constuction components
2 Large Tubes
1 Motor
1 Diplay
10 Superconductor
100 Computer
--Optional
10 Steel Plate
-Placement
1x1x1 Large Grid
3x3x1 Small Grid
FIREWALL (Large ship) (Large Only)
-Mass
1,100kg
-Power
50kW
-Components
--Required
11 Steel Plate
4 Constuction Components
2 Large Tubes
10 Motors
1 Display
10 Super Conductors
1000 Computers
--Optional
10 Steel Plate
-Placement
1x1x2 Large
How do more computers effect hacking chance? Numbers/Formula
Scales Linearly With N Computers.
For a correctly working Hacking Computer, I believe you also have the Identity Filter far too strict, as it will not Hack a Neutral Block, meaning I'd need to declare open War on the entire other Faction in order to initialize the Hacking Attempts, which as I mentioned before, still won't give me COMPLETE control.
A Neutral Block can not be Controlled unless set to Everybody gets access, so I should theoretically be able to use this block to assume Control, which is the true purpose of Hacking in the first place, but this Block is not performing as expected, these specific problems should really get resolved.
You'll need to:
The mod isn't setup to be a complete solution to hacking enemy ship, but rather to supplement existing hacking mechanics. Which is why it runs so slow and does not target all blocks.
Not hacking blocks that are off exist for balance, realism and defensive reasons. It removes some utility from the hacking block so that it won't be as overpower. It makes sense (you can't hack a machine that is unplugged). And it allows players some defense from getting their blocks hacked by turning off the block in a PvP scenario.
I think it makes sense that you must be at war with a faction in order to hack their blocks. The default relation with all players and factions is war aside from "nobody" and the hacking block by it's nature is an offensive tool.
If I were to add hacking of neutral blocks, I would make doing so automatically cause the parties to declare war. And given the option between automatically declaring war and requiring the player to explicitly declare war in order to have the block attack the target, I think the latter is the better choice.
Hacking in it's self, as you pointed out, is Offensive by nature. Being able to use Hacking as a weapon instead of just passively should deffinitely be an Option, perhaps a Dropdown Menu for Aggressive/Passive Mode Hacking, or Default Aggressive Mode with a Whitelist to Ignore, eg what if I desire to hack anything not Civillian Alliance or myself?
One of my Mods has an Alliance that opens fire during Peace, in it's current state, the Hacking Computer wouldn't stop their Guns from shooting m, and they won't Declare War until I action against them, and even then, they don't even always consider it War! I really don't know what's up with that faction, they're very Odd.