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Nahlásit problém s překladem
If you had a recruiting mod that didn't require that you take him prisoner to recruit, you'd similarly get a frozen UC world state that presumes he's still alive. I *think* you might be able to reset that by turning him into the sheks or HN.
With the Black Dragons I have both leaders recruited, world state says they are still fine, so reading as alive. However, all of those world states are modded so I'll have to do more testing with an Inquisitor or a Noble to see if the vanilla world states count a recruited character as dead or not.
I suspect it won't work without an import, but does an import reset the character? If you, for example, recruit and subsequently dismiss the Dust King, the Dust King becomes a Tech Hunter character faction or a Drifter character faction (I don't remember which). Does an import wipe out that iteration of him and reset him to the Dust King in his tower?
Exactly. My belief is that if you recruit the Dust King and then dismiss him from your squad, he won't go back to being the Dust King hanging out at his tower. But what I'm wondering is if you import that save after dismissing him, whether that resets him to the Dust King or not.
My suspicion is yes, but I'm curious if he hasn't despawned in your save game (ie, you dismiss him and he goes and hangs out at a bar that never reloads because it's close enough to your base), if he wouldn't be restored as the Dust King, or even if he becomes a named character that sticks around (ie. he maintains his independence from the Dust Bandits through an import no matter what).