边缘世界 RimWorld

边缘世界 RimWorld

Expanded Prosthetics and Organ Engineering
EveThePuppy 2016 年 7 月 30 日 下午 1:34
[BUG] Unable to Harvest Arms/Legs/hands/Feet
I remember doing this in previous versions, but I can't anymore. I don't have many mods, so I'm fairly confident it isn't a mod confliction.
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正在显示第 1 - 15 条,共 19 条留言
shadowstalker1857 2016 年 8 月 1 日 下午 7:09 
yeah im having the same problem
Thanafox 2016 年 8 月 2 日 上午 2:57 
Me too !
Too bad, i really don't understand why you can havrest nose, heart, limb but can't havrest leg, arm, hand, ... (Or incapacitate my prisonners and sell his legs :B1:)
Please tell me is not planned to remove that :(

Ps: Srry for my bad english.
Ykara  [开发者] 2016 年 8 月 2 日 上午 7:25 
It was removed because it caused too many problems, bug and balancing wise.
EveThePuppy 2016 年 8 月 2 日 上午 11:36 
引用自 Ykara
It was removed because it caused too many problems, bug and balancing wise.
Why did it cause balancing issues? I imagine limbs would be pretty cheap because there isn't anything special about them.
TyGently 2016 年 8 月 2 日 下午 6:08 
引用自 Tr3m0r
Why did it cause balancing issues? I imagine limbs would be pretty cheap because there isn't anything special about them.

In my memories from using it in previous versions, it was pretty powerful. Removing all the limbs of a prisoner renders them completely unable to move or fight back, and each limb served as handy and plentiful replacements for colonists when injured (especially since a harvested limb is better than low-tier prosthetics and is nearly free).

If that wasn't enough, harvested limbs were also really expensive to sell, each selling for, IIRC, 500+ silver. You could get more from selling a prisoner's limbs than you could for selling your prisoner as a slave.

It was super fun, but introduced a ton of balancing issues.
you can still remove the limbs from your prisoners by installing a basic prostetic and then removing it.
死が訪れる夜 2016 年 8 月 5 日 下午 8:36 
This causes a big issue for me. A pirate shot my haulers foot off. Now I dont get the option to install a peg leg or anything else. Without this mod I can do it. I have to uninstall and stop endorsing this. Sorry to be that guy.:steamhappy:
Ykara  [开发者] 2016 年 8 月 6 日 下午 2:10 
This causes a big issue for me. A pirate shot my haulers foot off. Now I dont get the option to install a peg leg or anything else. Without this mod I can do it. I have to uninstall and stop endorsing this. Sorry to be that guy.:steamhappy:
Well, you need to craft the peg leg before installing it...
Kira 2016 年 8 月 7 日 下午 8:41 
you can still remove the limbs from your prisoners by installing a basic prostetic and then removing it.

Yea but I would like the option to remove a prisoner's leg and give it to one of my guys. Kinda sucks to be stuck with petleg early on, your guy can barly move.

引用自 Ykara
It was removed because it caused too many problems, bug and balancing wise.

I guess it was not ment to be. If it caused too many problems to develop and maintain the mod then we will take what we get. Still an amazing mod, even without this feature.
最后由 Kira 编辑于; 2016 年 8 月 7 日 下午 8:42
Stupid Dumb Lizard 2016 年 8 月 7 日 下午 11:53 
引用自 Tr3m0r
Why did it cause balancing issues? I imagine limbs would be pretty cheap because there isn't anything special about them.
引用自 THaNaFoX
Me too !
Too bad, i really don't understand why you can havrest nose, heart, limb but can't havrest leg, arm, hand, ... (Or incapacitate my prisonners and sell his legs :B1:)
Please tell me is not planned to remove that :(

Bugs:
Unfortunately the game has a problem with Limbs when it comes to surgery. Say someone loses a hand: You could cut the arm off, replace it, and they have a brand new hand! Magic! Unfortunately (As far as I know) this is a limitation of the game itself and can't be fixed.

This bug applies to everything down the whole line of surgery. IE: You could cut off a hand, and get all fingers back, or an Arm, and get Hands/Fingers back.

Arm>Hand>Fingers
Leg>Foot>Toes

Balance:
While research could mitigate how broken it is, arms/legs were basically free replacements for anyone who got hurt, and it completely breaks the prison system, especially now that they can do prison breaks and escape.
最后由 Stupid Dumb Lizard 编辑于; 2016 年 8 月 7 日 下午 11:53
Kosh 2016 年 8 月 27 日 下午 4:04 
Man, came here trying to figure out why I wasn't able to chop the sexy the legs off a prisoner to make them my own. This makes me a little sad. If I'm able to transplant hearts and kidneys then legs etc should still be fair game. You still get the defbuff from harvesting so I don't really see it as unbalanced and I would vote to reconsider this balance change to the mod from previous versions :) Either way, thanks for such an amazing mod!
EveThePuppy 2016 年 8 月 27 日 下午 6:33 
Maybe two versions could be released? A full limb removal, and a limited limb removal one?
TyGently 2016 年 8 月 29 日 上午 7:28 
The problem is that arm and leg transplants basically make cheap prosthetics worthless, and you can sell them for a ton, and it weakens your prisoners. Unless somehow there was an overhaul of limb grafting to include rejection, incompatibility, etc. to balance, I doubt limbs will ever be balanced to just remove and graft on.
Ykara  [开发者] 2016 年 8 月 29 日 上午 10:56 
引用自 Tyler Gently
The problem is that arm and leg transplants basically make cheap prosthetics worthless, and you can sell them for a ton, and it weakens your prisoners. Unless somehow there was an overhaul of limb grafting to include rejection, incompatibility, etc. to balance, I doubt limbs will ever be balanced to just remove and graft on.
Well, there is now ^^
But it's still broken, Winter Flare has explained perfectly why this feature most likely won't make a return soon.
TerraSleet 2016 年 8 月 30 日 上午 2:16 
I think it's better that limbs are unharvestable, it doesn't really make sense for limb transplants to occur without spacer level tech (i.e. bionics). However one suggestion I would have is to be able to amputate limbs without infection, returning a small amount of human meat instead of a usable limb. Having to install and remove prosthetics to remove limbs from prisoners and insane colonists is a little irritating.

Or, if you're adamant that legless prisoners are too imbalanced (heh), I would instead suggest disabling removing prosthetics from prisoners, that way you can give disabled prisoners peg legs to release them / let them walk around, without the ability to make healthy prisoners immobile.
最后由 TerraSleet 编辑于; 2016 年 8 月 30 日 上午 2:16
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