RimWorld
Expanded Prosthetics and Organ Engineering
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Ykara  [desarrollador] 25 FEB 2020 a las 6:21 p. m.
Bug Reports
Hello!
If you encounter any bugs, please post them here and I will try to fix them!
Última edición por Ykara; 12 AGO 2020 a las 3:26 p. m.
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Mostrando 91-105 de 198 comentarios
BK7312 18 OCT 2020 a las 3:17 a. m. 
Publicado originalmente por Renousim:
My pawns with bionic arms or legs are unable to wear any clothing meant to cover things like hands, fingers, or feet. Checking alldifs with debug lists things like clavicles, arms, fingers, toes, etc as removed

I'm getting this too. Pawns can't wear clothing for the missing body parts. Bionic legs apparently don't come with feet! I also can't install bionic feet onto pawns who already have bionic legs.
Gooball of hugs 30 OCT 2020 a las 6:59 a. m. 
i cannot seem to be able to remove bionic ribs after installing them or finding them on colonists to remove, tried with and without other mods, no option given in either situation
Thiefers 16 NOV 2020 a las 1:57 p. m. 
Publicado originalmente por Renousim:
My pawns with bionic arms or legs are unable to wear any clothing meant to cover things like hands, fingers, or feet. Checking alldifs with debug lists things like clavicles, arms, fingers, toes, etc as removed

Publicado originalmente por BK7312:
I'm getting this too. Pawns can't wear clothing for the missing body parts. Bionic legs apparently don't come with feet! I also can't install bionic feet onto pawns who already have bionic legs.

I think this is a base game issue; pawns with prosthetic arms or legs don't register as having hands or feet so they can't wear anything on them. I use this mod to fix this issue: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2103563425 (It hasn't been updated to 1.2 but it should still work just ignore the warning)
Última edición por Thiefers; 16 NOV 2020 a las 1:58 p. m.
Avtomatt 29 NOV 2020 a las 1:38 p. m. 
Publicado originalmente por Krid:
This doesn't work for transhumanists.
They switched things around so it goes off of the new tag they added prosthetics, but since you're not inheriting the properties of the original hediffs it's not counting them as prosthetic.
I think the tag is <countsAsAddedPartOrImplant>.
I noticed the same problem recently - no buff for transhumanists.
IngoKnieto 4 DIC 2020 a las 8:30 a. m. 
Although I have Simple Prosthetics researched, I have no recipes available at the Prosthetics Table. And also not on the Machining Table.
Can anybody imagine why?

https://imgur.com/WOP6ISS.jpg
Valorie <3 9 DIC 2020 a las 3:46 p. m. 
I'm not sure if I'm stupid, which is highly possible, or if the mod is possibly broken. But it seems i am unable to anesthetize a prisoner, it reads 'Cannot Anesthetize: Need Materials.' I'm unsure of what exactly to do, or if I'm just misunderstanding something completely.

Edit: Lmao, i'm just dumb. I forgot to give the prisoner the ability to be treated by actual medicine.
Última edición por Valorie <3; 9 DIC 2020 a las 3:50 p. m.
A simple thing but its a bit annoying. The Prosthetics table is unable to make peg legs, hooks, eyepatches, and all the other simple replacements that the crafting square has. Can you please update this so it includes super simple replacement partS?
Wilihey 3 FEB 2021 a las 3:07 p. m. 
i'm getting a red error that i cant fix when i play with combat extended and this mod [Combat Extended] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed
Ted 4 FEB 2021 a las 5:55 a. m. 
I get this error,i use CE and i tried to reorder it all multiple times with no luck.


[Combat Extended] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed

Snowfious 4 FEB 2021 a las 10:28 a. m. 
Publicado originalmente por Killa:
I get this error,i use CE and i tried to reorder it all multiple times with no luck.


[Combat Extended] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed

I'm getting the same error as well. Doesn't show up when I didn't have Combat Extended, but recently got the mod, and that is the error.
springy150 5 FEB 2021 a las 9:57 a. m. 
I'm getting a crash to desk top when trying to research bionics there is also no link to it saying i need to research Bionics to unlock bionics and when i force it using dev mode it just crashes me to desk top if there is any thing i can do to help let me know :)
Max Hardwood 13 FEB 2021 a las 7:10 a. m. 
If you're getting the error from CE regarding Bionics.xml


Download the fixed version from the CE github repo
Overwrite the file in
  • steamapps\workshop\content\294100\1631756268\Patches\EPOE\
Última edición por Max Hardwood; 13 FEB 2021 a las 7:11 a. m.
Ted 24 FEB 2021 a las 4:35 a. m. 
[Combat Extended] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed

I keep getting this error,is the mod incompatable with CE?
dustyCelery 9 MAR 2021 a las 10:47 a. m. 
This mod does not work with Combat Extended. If anyone else is running into the combat extended issues like me, use EPOE Forked (instead of the original EPOE) which has compatibility with combat extended.
Hobbes 12 MAR 2021 a las 6:33 p. m. 
Hey! Love your mod to death.

My colonist has two advanced bionic arms but only a 135% buff to manipulation as if they only had one. Is that intentional? Also, they display as advanced power arms in the description.
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