Space Engineers

Space Engineers

Sickles LCD Textures
SickleBandit  [开发者] 2017 年 1 月 12 日 下午 5:01
Corner LCDS
I'm currently working on corner lcd screen textures and im curious if anyone has input for me. Should they only have text, and no "symbol"? This way the text can fill the image fully and be deciphered from a greater distance than if it had a symbol to the left or right of the text.
最后由 SickleBandit 编辑于; 2017 年 1 月 12 日 下午 6:49
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StealthyMosquito 2017 年 1 月 17 日 上午 1:57 
Just text would make sense for scaling it as large as possible, but an arrow wouldnt hurt either. I think that would come down to person preference of the user. I see uses for both.
SickleBandit  [开发者] 2017 年 1 月 17 日 下午 9:12 
Testing these in game, so far i'm thinking they both look good. I do agree the The larger text will be better for outside. The text with symbols look good in cooridors. I may end up doing them with the symbols in a seperate update in the future. Having the text alone makes it quicker to produce, so i could get them in the next update.

With Symbol - http://pasteboard.co/nq0mrorfM.png
Without Symbol - http://pasteboard.co/nq1k9vXQG.png
最后由 SickleBandit 编辑于; 2017 年 1 月 17 日 下午 9:22
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