安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








In that harmony patch something is checked that is null (not available) in the robots.
Sadly this tells me very little. The only references I could find were to RocketMan, and there it tells me that:
"SOYUZ:[README] !!IMPORTANT!! There is a large chance this error is not related to RocketMan at all. RocketMan has patch on pawns that enables throttling, it will cause it to appear in the stacktrace and in visual exceptions, but in 99.9% of the time it's not RocketMan causing this issue but something down the line. RocketMan patches Pawn.Tick function just to add the throttling ability, the new code doesn't have any known issues and the issue is most likely futher down the line with error System.NullReferenceException: Object reference not set to an instance of an object"
I have no idea where to go from that, or what that means. For a moment I thought it had something to do with RocketMan's time dilation feature, but apparently most of the Bots are exempt from that anyway.
This issue is weird. I've deleted the base stations, then later added them, and the problem was gone. Later, it reappeared, only to be gone the next time I started the game. So it doesn't appear all of the time, or even most of the time, which makes it a bit harder to track, but also lessens the impact it has on my game. Oh well.
Thank you for your time, and your amazing mod! :)
I did at that time, and I don't think I had the other mod. I'll check it out next time though, thanks! :)