安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Found a workaround tho so its not gamebreaking any longer.
If I simply recall all bots, caravan creation works, and when I transferred one of two of my hauling stations to my new base it seems that I do not even have to do that any longer.
So, Im glad for your help but Im fairly sure this has something to do with my rather expanded mod list where this mod just happens to trigger something and with this workaround I think im good :)
I had finally got sick of having this problem, and spent 2 hours debugging my game trying to find the problem. Destroyed one section of base, tested to see if it worked, and would move on until I found the location of whatever it was that was causing problems, then I'd reload, and go item by item in that area. When I discovered it was the robots I was thrilled, because there was such an easy fix. I haven't tried renaming them, but I will do that next time.