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40% resistance to fall damage
-50% base run speed
running charges a bar
higher the bar faster you run (max +200%)
taking damage removes 25% of bar (4 hits reset from max)
+20 ranged damage vulnerability (takes more damage)
What if when that bar is charged, you get an extra jump?
I think thats a bad Idea considering the baby face's blaster already basically does all of that.
-10 damage resistance
-35% fall damage
10% faster move speed