FortressCraft Evolved

FortressCraft Evolved

Tricky's Storage Hoppers
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Tricky!  [开发者] 2016 年 8 月 2 日 上午 3:40
Suggestions here
Put suggestions to improve my hoppers here
Suggested Stuff
  • Custom hoppers in their own file
最后由 Tricky! 编辑于; 2016 年 8 月 2 日 上午 3:50
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正在显示第 1 - 15 条,共 30 条留言
Dr. Bacon 2016 年 8 月 2 日 下午 12:04 
I have no idea if this is implmented yet, or if it is even possible, but could you make a re-colorable hopper, with the paint gun?
Tricky!  [开发者] 2016 年 8 月 2 日 下午 2:58 
This is very possible, but i will ONLY make it avalible to people with Dapper DLC
vax_13 2016 年 8 月 3 日 上午 1:54 
看不懂
Tricky!  [开发者] 2016 年 8 月 3 日 上午 4:50 
不,这是因为它的英文。随意使用 Translate.google.com
Dr. Bacon 2016 年 8 月 6 日 下午 4:49 
引用自 Tricky!
This is very possible, but i will ONLY make it avalible to people with Dapper DLC
Very understandable.
stormageddon 2016 年 8 月 25 日 下午 2:02 
The 25+ capacity hoppers are more expensive than the default hopper. I'd suggest lowering the costs to be more competitive with vinnila.
Tricky!  [开发者] 2016 年 8 月 25 日 下午 2:29 
Yes, but its also 6x as fast :)
Some of the hoppers a have a wierd crafting cost, but this has been corrected, but not released. i am hard at work on fixing the new multiplayer bugs, and implementing the UI that DJ intruduced for the default hoppers. I have got the UI working in single player, but multiplayer is a pain in the ass.

Back to your question: The hoppers are more expensive because they simply are faster and better in many ways. They output item faster, they pick up items faster, they update faster. This is why they cost more. And i wont change that.
stormageddon 2016 年 8 月 25 日 下午 3:28 
引用自 Tricky!
Yes, but its also 6x as fast :)
Some of the hoppers a have a wierd crafting cost, but this has been corrected, but not released. i am hard at work on fixing the new multiplayer bugs, and implementing the UI that DJ intruduced for the default hoppers. I have got the UI working in single player, but multiplayer is a pain in the ass.

Back to your question: The hoppers are more expensive because they simply are faster and better in many ways. They output item faster, they pick up items faster, they update faster. This is why they cost more. And i wont change that.
Realy? You should probbably mention the 6x speed in the help file then.
Tricky!  [开发者] 2016 年 8 月 26 日 上午 4:11 
the first line of the description is this:
"This will add 12 new storage hoppers to the game, that are much faster then the normal ones, and can store anywhere from 1 to 2000 items! "
stormageddon 2016 年 8 月 26 日 上午 9:54 
引用自 Tricky!
the first line of the description is this:
"This will add 12 new storage hoppers to the game, that are much faster then the normal ones, and can store anywhere from 1 to 2000 items! "
Not what I meant but thank you anyways.
Muenzi 2016 年 9 月 8 日 上午 3:59 
Hello, what i would love to have is a multiblock hopper. 3x3 hopper, or 20x2x2. Like the storage boxes but with the ability to interact, that would be epic imho :D
Tricky!  [开发者] 2016 年 9 月 8 日 上午 6:06 
You have a multiblock storage hopper, its called Mass Storage
Nick 2016 年 9 月 25 日 上午 10:19 
Multiblock Hopper. Yes i realize there is the mass storage. But right now as i see it, its pretty slow unless i spam IO ports. Of course im sure there might be something later as i have yet to start the C5 or w/e its called to have the cryoplasm start.

But in the event there isnt fast MS then I think a Multiblock Hopper would be nice. I also suggest that if you do think about it or work on it, Dont have it look like a Hopper...Maybe something more unique...something that would fit a Multiblock structure.


EDIT: Doh! just now read the few posts above mine. Still though, i want to foot stomp this :)
最后由 Nick 编辑于; 2016 年 9 月 25 日 上午 10:20
Tricky!  [开发者] 2016 年 9 月 26 日 上午 6:36 
Okay, if someone make a model, and texture for the hopper, i will workout all the code needed
Muenzi 2016 年 9 月 30 日 上午 11:19 
Sadly iam not able to do that.... i would even be ok if it looked like the storage crates right now, maybe colored to make it easy to distinguished
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