FortressCraft Evolved

FortressCraft Evolved

Tricky's Storage Hoppers
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Mad Vandal  [开发者] 2018 年 7 月 10 日 下午 6:35
V9 Bug Reports
Stupid Steam isn't allowing new comment posts at the moment so please post bugs here.

Updated 7/10 to fix issues with "Single" type items such as power boosters, correct bug part spoiling, UI window new slots appearing when inventory changes while window is open, clear debounce on take time when key is released (Can now repeat hit Q without the key holding delay).
最后由 Mad Vandal 编辑于; 2018 年 7 月 10 日 下午 6:37
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正在显示第 1 - 15 条,共 29 条留言
eternal_mpei 2018 年 7 月 11 日 上午 11:19 
I am so sorry, but I found new bug. When you hover mouse above hoppers ui button - it begin blink (like fast cliking or hovering multiple times). You have to click several times to switch button's function.
最后由 eternal_mpei 编辑于; 2018 年 7 月 11 日 上午 11:20
Mad Vandal  [开发者] 2018 年 7 月 11 日 下午 4:13 
That would be from the machine panel being redraw every time the slot count changes. I'll have to come up with something to reduce that.
Mad Vandal  [开发者] 2018 年 7 月 11 日 下午 4:21 
There's a update push to only refraw on slot increase, let me know if that helps.
eternal_mpei 2018 年 7 月 12 日 上午 10:31 
Hi, works fine. Not blinking even with dual matter mover connected.
eternal_mpei 2018 年 7 月 12 日 下午 12:18 
still blinks on epmty hoppers, all other is fine.
Mad Vandal  [开发者] 2018 年 7 月 12 日 下午 8:19 
I'll look into switching this to use custom UI and/or impose a redraw delay.
Thunde 2018 年 7 月 13 日 下午 2:21 
For me the button blinks even when the hopper is full. It don't blink if I use pipes or conveyors to put items in the hopper, but If I do it manually it blinks. I have tested with 750, 1000 and 5000 hopper.
最后由 Thunde 编辑于; 2018 年 7 月 13 日 下午 2:24
Mad Vandal  [开发者] 2018 年 7 月 14 日 上午 5:50 
Update posted that add slots on manual panel UI without doing the redraw process.
Thunde 2018 年 7 月 14 日 上午 11:26 
Works great now, thank you :)
xcalbrin 2018 年 8 月 5 日 下午 5:43 
Ore duplication bug using the 200 slot hoppers, I tried to write it up here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1467379700
Mad Vandal  [开发者] 2018 年 8 月 5 日 下午 8:29 
ok, will try to recreate tommorrow...but what's the connected machine? That link says it was deleted.
最后由 Mad Vandal 编辑于; 2018 年 8 月 5 日 下午 8:29
Mad Vandal  [开发者] 2018 年 8 月 12 日 上午 11:29 
ok, I see this damn bug now...working on it.
Telarin 2018 年 8 月 15 日 上午 8:00 
So I'm not sure if this is actually a bug, or just a limitation with modding in Fortresscraft. Anyway, I have noticed that while these hoppers seem to work with all of the vanilla machines, they don't seem to work correctly with machines from Mods. Some examples:

Won't accept material from new Quarry types in the Advanced Quarrys mod

Won't accept material from AEP Auto Excavators in Shadow's Enhanced Automation mod

Won't provide materials to the splitters in the Distribution Splitter mod
Mad Vandal  [开发者] 2018 年 8 月 15 日 下午 4:42 
Since Distribution Splitter is compliant there must be another interface issue. The interface is it has a large number of parameters and some unusual ways it can be used, so its a pain to get them all working with a new system. I'll test with DS mod tonight..
Mad Vandal  [开发者] 2018 年 8 月 15 日 下午 5:38 
Posting fix for this.
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