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I think the class functions well in its role, but I personally would like to see this class become restricted to cannons and rifles. I think this would cement its role as a defensive class, though apart from ammo capacity cannons are better than rifles in every way. I think the ability to wield shotguns in a large way mitigates the aim penalty they have naturally, since shotguns can have 100% to-hit at point-blank range regardless of soldier aim. If the intention is to make the class a breacher, though, then the inverse should be done and the cannon should be removed and the shotgun retained.
If the cannon is the way to go, I think this class should get Suppression as well, since the tank's theme is sort of that it stops the team from taking damage. This would be a good replacement for Close Quarters Specialist, I feel, but only if shotguns get taken out of their loadout.
I like the class overall and feel it adds a unique role that literally no other class can do well. I would also think about adding more armor bonuses throughout the Tank's progression so that he can further soak damage.
Apart from that, it got me thinking about how the Specialist is literally the only class I know of that can hack. I dunno if you're in the business of making new classes, but if you made one that could effectively hack but had a different flavor, that would be really cool. Like maybe a Partisan class that got a choice between hit & run tactics (like the Sidewinder from LW Alien pack) and explosives, to diversify the role a bit (no combat protocol, probably), just as an example. But if you know of another good LW class that can hack I would love to know about it.