Team Fortress 2

Team Fortress 2

CTF 2Fort Revamp
ThePixelteer 2016 年 7 月 15 日 下午 1:05
Suggestions
Dunno if this is a good spot for a suggestion, but whatever. I think the room downstairs with two medium health packs should either remove the shutters, not act as a team only room (im assuming it still is, considering he dropped the intel), or both
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Gezzabeast 2017 年 5 月 6 日 上午 3:09 
i think they need to add some invisible wall slope to help force the players down the hole like with the original drop exit in the new drop exit, also maybe add a medium health pack back where it used to be near the intel as it is a pain to get your sentry nest built before a demo/soldier/heavy/pyro/scout get to the intel. Also the redesigned exit door thingy isn't deep enough in the wall, you can see the textures of the outer side of spawn. Ans last of all,the clear doors in both spawns can be opened by standing directly next to the doors sides. These are small problems that only people that are really nitpicky notice.
最后由 Gezzabeast 编辑于; 2017 年 5 月 6 日 上午 3:09
ThePixelteer 2017 年 5 月 9 日 上午 11:43 
引用自 Gezzabeast
i think they need to add some invisible wall slope to help force the players down the hole like with the original drop exit in the new drop exit, also maybe add a medium health pack back where it used to be near the intel as it is a pain to get your sentry nest built before a demo/soldier/heavy/pyro/scout get to the intel. Also the redesigned exit door thingy isn't deep enough in the wall, you can see the textures of the outer side of spawn. Ans last of all,the clear doors in both spawns can be opened by standing directly next to the doors sides. These are small problems that only people that are really nitpicky notice.
The necro to end all necroes
Gezzabeast 2017 年 5 月 9 日 下午 2:17 
引用自 The Pixelteer
引用自 Gezzabeast
i think they need to add some invisible wall slope to help force the players down the hole like with the original drop exit in the new drop exit, also maybe add a medium health pack back where it used to be near the intel as it is a pain to get your sentry nest built before a demo/soldier/heavy/pyro/scout get to the intel. Also the redesigned exit door thingy isn't deep enough in the wall, you can see the textures of the outer side of spawn. Ans last of all,the clear doors in both spawns can be opened by standing directly next to the doors sides. These are small problems that only people that are really nitpicky notice.
The necro to end all necroes
I don't think you're using necro correctly. Maybe. I don't know.
ThePixelteer 2017 年 5 月 9 日 下午 2:18 
引用自 Gezzabeast
引用自 The Pixelteer
The necro to end all necroes
I don't think you're using necro correctly. Maybe. I don't know.
Necroing something is replying to it long after the conversation ended or the comment was left
Gezzabeast 2017 年 5 月 9 日 下午 2:43 
ok
Terr  [开发者] 2017 年 5 月 13 日 下午 12:29 
Well, technically the map itself is necro from 2009 :p

Anyway, yeah, there are some places where the geometry got pretty tight. I'm haven't done any mapping/programming for Valve stuff for quite a while now though, so... :nonplussed_creep:
[] Pope [] 2018 年 4 月 3 日 下午 2:00 
terr, practice your map-creating skills and soon bot-nav the map aswell as making sure you add a way to keep tide turners from messing with people in sewers with maybe adding a laser people need to duck under to pass or some hazard to jump over in sewers (more likely a downpipe with a large drop to jump over)
angry medic 2019 年 9 月 16 日 下午 6:30 
IP
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