Stellaris

Stellaris

ISBS: Doomsday Weapons & Ships
echthesia 2016 年 7 月 18 日 上午 11:16
A Place for Random but Very Long Questions
Anakain:

You're welcome! Now I have a question for you. (Purely opinion based.) What do you think of a fleet composed of 2 Leviathans, 4 Titans (using all different modules to cover everything), 8 battleships (again all modules and then some with no modules; equal carriers and energy-based), and so on (no corvettes). This adds up to about 400k (I have bushels of repeatable research) per fleet. Is that a good strategy?

TL=Tachyon Lance, ExMD=Matter Disintegrator, PD=Obvious (Tier 3),

Corvette (not in use) design: 1 M ExMD and 1 S ExMD; Adv. Attack Computer
Destroyer: 1 TL, 1 S PD, 1 S ExMD; Adv. Attack Computer
Crusier: 2 TL, 1 M ExMD, 2 PD; Sentient Computer
Battleship (Energy): 4 TL, 1 T2 Flak, 1 T2 Arc Emitter; Sentient Computer
Battleship (Carrier): 2 TL, 4 PD, 1 T2 Arc Emitter, 1 Advanced Fighter, 1 Swarm Striker; Sentient Computer
Titan: 9 TL, 2 T2 Arc Emitter, 6 M ExMD, 2 PD, 2 Swarm Strikers, 2 Advanced Fighters; 2 Sentinel, 1 Avenger, 1 Bastion
Leviathan: Same as Battleship; 1 of each Core

All ships use PSI Jump Drives and top tier sensors/thrusters. Currently I can overwhelm anyone with sheer fleet power, but in the future some advice on an endgame setup could be useful. I got the ExMD tech from an FE. That's how I have that plus Prethoryn. Sorry if this long comment is a bother. Or if you have a better place for me to put it.
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Ankain  [开发者] 2016 年 7 月 19 日 上午 7:30 
My end-game fleets to deal with Prethoryns, unbidden and AI revolve around spamming corvettes and Leviathans, with a few battleships/Titans mixed in for auras mostly. Having something like 6+ worlds all spamming corvettes ensures you almost never lose your high value ships. Weapon choice depends on what the enemy is fielding. Seems to work so far but I've never really calculated if this would actually be the best fleet composition.
echthesia 2016 年 7 月 19 日 上午 7:54 
Fair enough. The only reason I don't like corvettes so much is that they can't mount tachyon lances. The other problem is I have three glorious spaceports with 5 strategic resource modules, so I don't really want to build ships with anything else. It doesn't really matter at the moment though. You don't lose much with 400k vs 30k at the most.
Ankain  [开发者] 2016 年 7 月 20 日 上午 3:07 
You should give the balance version a try. Makes mid and end game a real challenge and much more interesting.
echthesia 2016 年 7 月 20 日 上午 7:01 
I will, once I finish this playthrough. I know balance isn't save compatible (FE fleets generated at start, for one) and I don't think (though I should check) it has compatibility with FFU, which I'm also using.
TG_STINGER 2016 年 7 月 21 日 下午 1:48 
Hey Ankain, I was wondering if you could help me with something. I'm creating a new weapon and need some guidance. My brother (Borei) made a patch for your mod, and I figured, since you like doomsday weapons, you might help me out.
Ankain  [开发者] 2016 年 7 月 21 日 下午 8:18 
Sure, what do you need help with?
TG_STINGER 2016 年 7 月 22 日 上午 2:38 
I have a mesh for the weapon already. However, I can't figure out how to make the diffuse, normal. and specular textures. ( You know... the textures that look crazy when you open them in gimp, but still color the mesh like you want it.) I don't know how to make them look crazy so they will work. Do they need to look crazy to work?
最后由 TG_STINGER 编辑于; 2016 年 7 月 22 日 上午 2:42
TG_STINGER 2016 年 7 月 22 日 下午 5:07 
I'm also having a problem with the flames coming out of the center of the weapon instead of the rear.
Ankain  [开发者] 2016 年 7 月 23 日 上午 6:06 
I'm not an texture artist/modeler so I just use Nvidia's automatic normal map generator (which generates passable normal maps for no effort) for photoshop. There might be something similar for GIMP but I'm unsure. Specular maps basically controls how shiny you want your model to be, those you would have to create and adjust yourself by editing from your diffuse. For simplicity's sake just follow the rule of : black/darker = shinier, white/lighter = darker. I think you can also control the matte of the texture with colours but that's a little more advanced.

As for the positioning of the flames you probably have to post the effect code and how you're using it for me to be able to troubleshoot.
最后由 Ankain 编辑于; 2016 年 7 月 23 日 上午 10:16
TG_STINGER 2016 年 7 月 23 日 下午 8:44 
Add me as a friend and I'll send it in a PM.
Hodor Hodor 2016 年 10 月 24 日 上午 8:32 
Can you make a Warhammer 40k Version? What program was used to make the 3-D models?
echthesia 2016 年 11 月 6 日 下午 7:06 
If I remember correctly, this was a place for random but VERY LONG questions. Hodor x2, you can put that in the comments, you know. I only created this because some questions are long enough that steam won't let you post them.
Rudeus (Deceased) 2016 年 11 月 10 日 上午 7:44 
What is the difference between ISB Graphics and ISB balance? And does ISB Graphics and/or ISB Balance include ISB Doomsday Weapons & Ships?
最后由 Rudeus (Deceased) 编辑于; 2016 年 11 月 10 日 上午 7:44
echthesia 2016 年 12 月 15 日 上午 9:16 
Well, not a very long question. More suited to the comments. ISB Graphics is a mod that purely improves the aesthetics of ship battles. Balance is the original mod that rebalances almost everything, including weapons and endgame crises. Standalone is a cut-down version optimized for compatibility with other mods.
Aridrak3 2017 年 4 月 4 日 上午 2:42 
Um how do i charge The Ragnorak?
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