安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The current planet size calculation isn't in, and will be in an update. That won't stop the event occuring though.
Modifier on Shipyard Planet: http://i.imgur.com/lHWKduG.jpg
Build Speeds on Shipyard Planet: http://i.imgur.com/xAwycqi.jpg
Modifier on Other Planet: http://i.imgur.com/vwpugiI.jpg
Build Speeds on Other Planet: http://i.imgur.com/cyO6c26.jpg
e.g. Normal Battleship build speed is 179. If the modifier was working correctly, I would expect shipyard Battleship build speed to be 0.5*179 = 89.5 (so 89 or 90). In fact, it is 122, meaning the build speed multiplier actually being applied is x0.682 (-63.687%).
EDIT: I've realized that -100% may in fact mean "build instantly" instead of "halve the production time", but the point still stands that the math is wonky.