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+25% damage bonus
On kill:deal mini crits for 6 seconds
-30% slower firing speed
-15% slower movement speed
+ 15% Damage bonus
+ Can hit mutliple targets in one swing
Cons:
- 20% slower swingspeed
Pyro is all about hitting multiple targets up close, now it can happen with his melee.
Great idea!
Pro's
+ Damage bonus
+ Can hit mutliple targets in one swing
Con's
- If hits one target damages self
- Slower swingspeed
+no knokback from any bullet sourses
+50% knokback resistans from all sourses
+50% fire imunety
+10%more damage
-30% slower everything
-no random crits
the havel rock of tf2
Mini-crits targets launched airborne by explosions, airblast, grapple hooks or other attacks
20% longer switch away time.
+15 percent bullet vulnerability while this weapon is active
+10% damage vulnerability while using a speed boost
No random critical hits
Killing with this weapon stores "speed boosts" to a maximum of 5 which can be used by pressing alt-fire while this weapon is active. Each speed boost lasts 0.8 seconds.
+On hit: Slow movement speed (of target) by 45% for 3 seconds.
+Always crits whenever it should minicrit.
+Crits cause target to bleed.
Cons
Player's movement speed is decreased by 15% when weapon is active.
-35% slower firing speed.
-15% slower equip speed.
-Player carries only 175 Flamethrower ammo.
-No random crits.
Mah Stats :
+20% Damage
+15% Explosions Protection
~On Kill : Drops a small ammo pack
~On Hit : The Enemy gets a 10% Slower Speed Movement
-25% Firing Speed
-10% Healing by picking up health packs
-10% Speed Movement (When Equiped)
~On Kill : -30% Speed Movement for 5 sec's.
~On Hit : -40% Healing by picking up health packs for 10 sec's
Hope You Like It
-20% slower firing speed
+15% bonus damage to engineer buildings
+15% bonus damage
pyro can no longer pick up large health packs but medium and small provide ammo as well
I like it.
(Even if this dont make it into the game)
+15% Explosive Damage Resistance
+15% Bullet Damage Resistance
+20% Damage
-When recived 2 direct projectiles damage, the weapon will
broke, leaving you with a stick wich has -90% Damage Bonus
(Reload time is 10s)
To avoid broken the weapon you must pick up ammo packs (medium and full only)
or wait 4s to reload a bar wich shows you how much time it have until its broken
Like this :
Weapon [---] [---]
When hit 1 time
Weapon [---] [ ] 4s
When hit 2 times
Weapon [ ] [ ] 10s
Removes sappers
+10% damage bonus
Knockback
Cons:
100% slower attack speed
On miss: Marked for death for five seconds. Idiot.
+10% damage vulnerability