ARK: Survival Evolved

ARK: Survival Evolved

The Volcano (Discontinued)
Danven1 21. okt. 2017 kl. 1:31
Fatal Error
I have been playing the Volcano map for awhile now, following Pooping Evolved settings and mods. Today I started to get a FatalError when I attempt to play. It was running fine until I logged off for a bit, when I logged back into SP it started crashing. Here is the top part of the error, I don't know how to screen shot the error.

LowLevelFatalError [File:G:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject.CPP] [Line:98] Renaming an object (TekLightEmitter_C/Game/Mods/715028562/TheVolcano.TheVolcano:PersistentLevel.TekLightEmitter_C_O) on top of an existing object (TekLightEmitter_C/Game/Mods/715028562/TheVolcano.TheVolcano:PesistentLevel.Destroyed_TekLightEmitter_C_CHILDACTOR_1) is not allowed.

Version 272.32

The rest is way to long to write and then type it here. Any help would be appreciated. Thank you.
Sidst redigeret af Danven1; 21. okt. 2017 kl. 1:31
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Danven1 21. okt. 2017 kl. 11:57 
I talked to MisterFister on his page, he says it isn't his mod that is causing it, says it is yours. I don't know which one but I am unable to play d/t this error. Can someone please help me out? Here is the full error.

LowLevelFatalError [File:G:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 98]
Renaming an object (TekLightEmitter_C /Game/Mods/715028562/TheVolcano.TheVolcano:PersistentLevel.TekLightEmitter_C_0) on top of an existing object (TekLightEmitter_C /Game/Mods/715028562/TheVolcano.TheVolcano:PersistentLevel.DESTROYED_TekLightEmitter_C_CHILDACTOR_1) is not allowed


VERSION: 272.32
KERNELBASE.dll!UnknownFunction (0x00007ffc909c9e08) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff71f6da1b6) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UObject::Rename() (0x00007ff71f78864e) + 85 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\obj.cpp:98]
ShooterGame.exe!AActor::Rename() (0x00007ff71fdd6c51) + 17 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:695]
ShooterGame.exe!UChildActorComponent::DestroyChildActor() (0x00007ff71fe63897) + 232 bytes [g:\svn_ark\engine\source\runtime\engine\private\childactorcomponent.cpp:215]
ShooterGame.exe!UActorComponent::DestroyComponent() (0x00007ff71fde7f21) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:768]
ShooterGame.exe!UActorComponent::execK2_DestroyComponent() (0x00007ff7208b3686) + 134 bytes [g:\svn_ark\engine\source\runtime\engine\classes\components\actorcomponent.h:19]
ShooterGame.exe!UFunction::Invoke() (0x00007ff71f7606cf) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::CallFunction() (0x00007ff71f7ab422) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff71f7ae72c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff71f7aba4f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff71f7ab822) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff71f7aba4f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff71f7606cf) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff71f7acbb8) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff71fdd6892) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:599]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff71ff8e732) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff71ff8e07b) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:74]
ShooterGame.exe!UWorld::Tick() (0x00007ff71ff9f63d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1279]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff71fecad45) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1159]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff71ea211f4) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x00007ff71ea1b48c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff71ea2262a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff71ea22758) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff721118b31) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffc915d2774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc937b0d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc937b0d51) + 0 bytes [UnknownFile:0]
Mango 24. okt. 2017 kl. 2:03 
@Danven1 i am getting the same error and crash even down to it showing the mod ID 715028562 , and it being something to do with the teklight emiter , but i dont think its to do with the map i think it to do with when ARK got the TekLights or they changed something to do with the TekLight code :( really unfair as was loving this map and had only just got started on it.
Sicco0803  [udvikler] 24. okt. 2017 kl. 2:12 
Are you guys using classic flyer by any chance?
Mango 24. okt. 2017 kl. 5:15 
@Sicco0803 i had to check but nope, but i can put points into moving speed so one of the mods i use has probaly got something like it in it :)
Sicco0803  [udvikler] 24. okt. 2017 kl. 6:05 
Do you have a list of your mods, if i find the time i can check it by myself.
Mango 24. okt. 2017 kl. 8:18 
i will see what i can do for you
Danven1 24. okt. 2017 kl. 9:56 
I don't have classic flyers but I believe Pugnacia has to do with flyers speed. Mine started working Yesterday after the 4th uninstall and reinstall. Now it is crashing again but not for the same reason. I sent an email to tech support.
Bowseroppo (She/Her) 25. okt. 2017 kl. 4:27 
For anyone with this problem I have the solution.

First go into the games files, and type in Teklight there should be several duplicate files there, Delete any of the duplicated files and then go and check file integrity, this should fix the problem!

:D
Danven1 25. okt. 2017 kl. 8:43 
I don't have duplicates so to say, there are entries that read the same until you look at the path and they are for different folders of core game or mods. So this won't work for me, atleast I don't think it will.
Danven1 25. okt. 2017 kl. 8:45 
My crash now has to do with face and hairstyles. I sent a ticket to tech support to see if they can fix it. Like I said before, I was playing just fine until the update they made to put in the Aberration skins just before they went to twitchcon or whatever it was they went to.
Danven1 25. okt. 2017 kl. 14:57 
I believe I found mine, all skins mod, don't know if new skins for aberration messed it up or what? But I was able to play after taking it out.
Bowseroppo (She/Her) 25. okt. 2017 kl. 17:36 
Im glad that you where able to fix the problem, perhaps this mod doesent interact well with other mods?
Sicco0803  [udvikler] 26. okt. 2017 kl. 2:10 
@Bowseroppo it also could be only a conflict with other mods and not a conflict with the map. As Danven1 said, he was able to play after removing all skin mods, so possible the 1 of the skin mods he had was causing the crash.
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