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Fordítási probléma jelentése








In general:
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="#where#",NPCSpawnEntries=( (AnEntryName="#name#",EntryWeight=#weight#,NPCsToSpawnStrings=("#what#"))), NPCSpawnLimits=( (NPCClassString="#what#",MaxPercentageOfDesiredNumToAllow=#percentage#)))
from https://survivetheark.com/index.php?/forums/topic/99062-quickie-procedurally-generated-arks-how-to-guide/
with #where# the class name of the spawner, #what# the entidy id of the animal (see http://ark.gamepedia.com/Creature_IDs ), #name# just a name of the spawner if you want to define multiple, #weight# and #percentage# to control how much should spawn (see example below).
Example: for 0.1% of the spawns being megas in the Wonder Cave:
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesWonder",NPCSpawnEntries=( (AnEntryName="Megalosaurus_Character_BP_C",EntryWeight=1000.0,NPCsToSpawnStrings=("Megalosaurus_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Megalosaurus_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.001)))
The entry weight of 1000 means it will always use this spawner first (the range for the weight is 0...1000) until a Max Percentage of 0.001 (0.1%) is reached. So you can play with the weight (using the spawner less) and with the percentage (disabling the spawner earlier). 0.1% doesn't sound much, but with all the animals in the caves... I am not sure, it might be even to high.
PS: You have to copy the ConfigAddNPCSpawnEntriesContainer entry in one line. There are no linebreaks in the game.ini in the ConfigAddNPCSpawnEntriesContainer.
Its a bit early to say its 100% right. I have the feeling you need to have it running for a while to recognize overspawning ;)
Anyways, the map update is just released and I disabled these options on my servers.
No worries. I add them again and if my players complain about all the restarts I will blame you :P
Would you be willing to provide a full list of the spawners used and possible the BluePrints for any custom spawners you use so I can subclass them?