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It doesn't matter that both sides are at the same disadvantage. The map needs to be designed so that the defenders always have their side of the map is easier to push out of to avoid stalemates. What I mean is between attackers and defenders. Without that in balance, it is pointless to defend. Even if you add a stair way to the vents, their entrance can still be easily compromisable as the enemy has accses to the exact same vent with a large amount of cover. Also a double sized vent is still leaves anyone going though extremly vunurable to splash damage. The vents are not better than the stair way. Their purpose is to serve as a flank point for the attackers, not be a form of transit. Every other CTF map has a large, short path from the spawn to the intel room which gives the defenders an advantage. You also did not address my other complaints. From one starting out mapper to another, I think it would be best to make an original project. Besides, the key part of Turbine is that it is small. The map works and stalemates are breakable.