Team Fortress 2

Team Fortress 2

[CTF] Turbine Expanded
EveSix 2016 年 7 月 13 日 下午 5:39
The map's design is a mess.
This map is extremly sided towards the attackers. The removal of the stairway to the intel from spawn for a closer entrance to the vents is pointless because the closer entrance barley gives an atvantage and it makes the map worse because now any defenders that go down to the intel are stranded. Every defender has to go into the middle courtyard just to reach the resupply. The little tunnel to the side rooms only makes it worse as soldiers can now easily bypass the sentry spot that gaurds the left hallway. The defender doesn't get any help as they have to walk past the enemy spawn to reach the intel side and all of the cover facing that room makes it hard to push. The stairs going to the center from spawn being open only helps the attackers more as now they have a easy sight line to the spawn. The reason the gate was there was to stop sight lines. Moving the vent from out behind the top shack makes it a sucide exit as snipers will easily get the drop on anyone exiting the vent. This also makes the shack pointless. Moving the stairs to the center is pointless as it makes it so anyone walking up it is a massive target. I'm sorry, but you need to understand the science behind map design because everything in a map cannot just be thrown in. You need to look at the map and see what cover and passage placements effect what classes ability to move across the map and be effective. Also how fair is it to both sides.
最后由 EveSix 编辑于; 2016 年 7 月 13 日 下午 5:44
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76561198308788218 2016 年 7 月 13 日 下午 10:23 
И???
Slapshot300  [开发者] 2016 年 7 月 14 日 下午 1:51 
I thank you in your detailed opinion, but some (not all) of what you have said has already been discussed, such as the path to the intelligence room being removed. I have understood my mistake there, but i do not see its necessity. Its only another way for engineers to get to the resupply room. And if that is removed, that makes more of a challenge to defend. But since people are not liking the removal of that entrance, i plan to add a stairway to the vents instead, and make the vents double their current width. And about your last point, being fair for both sides, it is equally fair for both sides if they get the exact same thing as the other team. Its more based on skill, not the map.
EveSix 2016 年 7 月 14 日 下午 4:49 
引用自 Slapshot300
I thank you in your detailed opinion, but some (not all) of what you have said has already been discussed, such as the path to the intelligence room being removed. I have understood my mistake there, but i do not see its necessity. Its only another way for engineers to get to the resupply room. And if that is removed, that makes more of a challenge to defend. But since people are not liking the removal of that entrance, i plan to add a stairway to the vents instead, and make the vents double their current width. And about your last point, being fair for both sides, it is equally fair for both sides if they get the exact same thing as the other team. Its more based on skill, not the map.


It doesn't matter that both sides are at the same disadvantage. The map needs to be designed so that the defenders always have their side of the map is easier to push out of to avoid stalemates. What I mean is between attackers and defenders. Without that in balance, it is pointless to defend. Even if you add a stair way to the vents, their entrance can still be easily compromisable as the enemy has accses to the exact same vent with a large amount of cover. Also a double sized vent is still leaves anyone going though extremly vunurable to splash damage. The vents are not better than the stair way. Their purpose is to serve as a flank point for the attackers, not be a form of transit. Every other CTF map has a large, short path from the spawn to the intel room which gives the defenders an advantage. You also did not address my other complaints. From one starting out mapper to another, I think it would be best to make an original project. Besides, the key part of Turbine is that it is small. The map works and stalemates are breakable.
最后由 EveSix 编辑于; 2016 年 7 月 14 日 下午 4:50
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