Arma 3
Advanced Rappelling
MUW_Vinny 2019년 7월 21일 오전 3시 24분
Setup on Linux Server
Hey there,

I was wondering if you hardcoded the Windows-Style paths in this mod (and Advanced Urban Rappelling) so you get a "\" as a folder/path sperator.

From the serverlogs while launching with the obove mentioned two mods:

ErrorMessage: Cannot open file '/home/steam/steamcmd/arma3/@ADVRAPPEL\addons\ar_advancedrappelling'
Application terminated intentionally
12:15:29 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
Cannot open file '/home/steam/steamcmd/arma3/@ADVRAPPEL\addons\ar_advancedrappelling'
12:15:29 Critical:Destroying running thread!

As you may know: Linux separets the folders by a forward slash. Sorry, I'm somehow a n00b to armamodding, I have no clue what to do to fix this, never had this before.

Thanks in Advance and keep up the great work (Tested this mod in singleplayer)
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MUW_Vinny 2019년 7월 21일 오전 3시 49분 
I just checked the Source Files on Github and found the following:

File: AdvancedUrbanRappelling/addons/AUR_AdvancedUrbanRappelling/config.cpp
Lines: 31-44 and the following classes.

Content:

class CfgFunctions { class SA { class AdvancedUrbanRappelling { file = "\AUR_AdvancedUrbanRappelling\functions"; class advancedUrbanRappellingInit { postInit=1; }; }; }; };

It appears that the path is hardcoded. I have no clue if there is an actual workaround, but it appears to be, as the server runs fine with i.e. ACE, CBA3, RHS, ...

I'd open a pull req if i had any clue about arma modding.
MUW_Vinny 님이 마지막으로 수정; 2019년 7월 21일 오전 3시 49분
MUW_Vinny 2019년 7월 21일 오전 3시 59분 
Me agin.

from file: addons/AUR_AdvancedUrbanRappelling/cfgAnimations.hpp


Example Code-Snippet:

class AUR_01_Aim: cargo_base_Rope { actions="AUR_01_Actions"; leftHandIKCurve[]={1}; minPlayTime = 0.1; file="\AUR_AdvancedUrbanRappelling\anims\Rup_RopeFX_01_aim.rtm"; /// what file is going to be played in this state speed=100000; ConnectTo[]={}; InterpolateTo[]= { "AUR_01_Idle", 0.1, "AUR_01_Aim_ToPistol", 0.1, "AUR_01_Die", 0.1 }; variantsAI[]= { "AUR_01_Aim_Idling", 1 }; variantsPlayer[]= { "AUR_01_Aim_Idling", 1 }; };
ross 2023년 3월 8일 오후 1시 15분 
If anybody comes across this in the future, you need to make the .pbo and .bisign files lowercase to work on Linux (Debian for me): AUR_AdvancedUrbanRappelling.pbo becomes aur_advancedurbanrappelling.pbo -- No changes to the source code of the addon needed, once its lowercased it should load.
Mrakos 2025년 10월 29일 오전 4시 42분 
Yes, can confirm lowercasing is the solution on a Linux dedi. I made a script that does it automatically plus generates the mod line.
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