XCOM 2
[Not LW2 Compatible] Mercenary Plasma Weapons
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Claus  [开发者] 2016 年 6 月 20 日 上午 1:35
Bug Reporting
Post any bugs you find here
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正在显示第 1 - 15 条,共 28 条留言
Michael2870 2016 年 6 月 20 日 上午 10:09 
Upgrade cost is 200 alloy - should prly be 20. Where is that fixed?
Slayer0fKings 2016 年 6 月 20 日 下午 1:17 
Un upgradeable slots in the .ini no way of adding more weapon slots
Claus  [开发者] 2016 年 6 月 20 日 下午 1:54 
Both of those things should be fixed now
robojumper 2016 年 6 月 20 日 下午 2:37 
Why does it have 4 Slots per default when the description states "same stats as vanilla"?
Claus  [开发者] 2016 年 6 月 20 日 下午 3:36 
It seems the mod wasn't updating properly for some reason, it should be fine now.
DrunKraken 2016 年 6 月 21 日 上午 12:51 
You've got the flat damage bug with your template from the LW_Toolbox damage roulette feature.

Add the following to the end of your template, and it'll be fixed.

defaultproperties
{
bShouldCreateDifficultyVariants = true
}




GJ on the new content btw.
最后由 DrunKraken 编辑于; 2016 年 6 月 21 日 上午 12:52
Claus  [开发者] 2016 年 6 月 21 日 下午 5:08 
I've no idea what that means, but i added it so tell me if it's fixed.
DrunKraken 2016 年 6 月 21 日 下午 6:09 
引用自 Claus
I've no idea what that means, but i added it so tell me if it's fixed.

It's fixed now.
最后由 DrunKraken 编辑于; 2016 年 6 月 21 日 下午 6:09
WingBreaker 2016 年 6 月 25 日 上午 11:21 
引用自 Krakah
You've got the flat damage bug with your template from the LW_Toolbox damage roulette feature.

Add the following to the end of your template, and it'll be fixed.

defaultproperties
{
bShouldCreateDifficultyVariants = true
}




GJ on the new content btw.

I'm not sure if this it the case but, I've been using the toolbox with another mod 'Three tiered weapons' specifically. I don't understand where you should put it, but would you mind if I told the creator of the mod about this?
tfC. PownUnoobs 2016 年 7 月 13 日 上午 9:14 
引用自 Krakah
You've got the flat damage bug with your template from the LW_Toolbox damage roulette feature.

Add the following to the end of your template, and it'll be fixed.

defaultproperties
{
bShouldCreateDifficultyVariants = true
}




GJ on the new content btw.
Is it possible this bug is affecting other areas? The guns are way cheaper for me on Legendary difficulty. I bought them instead only because I wanted the weapon mods to transfer to them rather than the vanilla plasma weapons, but I feel guilty about it. I also think crit chance may be too high in some cases. With a superior laser sight and no special ammo, my Ranger is consistently getting 100% crit chances. I'm pretty sure that wasn't a thing even one difficulty lower.
Claus  [开发者] 2016 年 7 月 14 日 上午 4:36 
The difficulty prices difference is something i wasn't aware of until recently, but i don't think it has anything to do with that. In any case, it should be fixed in the next update.

As for the crit thing, my mod doesn't modify any stats at all unless you modified them yourself through the .ini file, so it's either just RNG or another mod doing that.
tfC. PownUnoobs 2016 年 7 月 14 日 上午 6:53 
That's odd, especially because this is the only weapon mod I have and I don't have any mods that should be modifying stats.

Oh well. Thanks for the prompt response. Great job with the mod so far!
Badger 2016 年 8 月 2 日 上午 4:43 
I have been crashing whenever i try to build either the plasma pistol or plasma rifle. I have not yet tested on the others. this happens when i click "Build items" and it goes to Shen's workshop, and i click build and it freezes then crashes. The mod launcher does not recognise any conflicts either.
Zyrrashijn  [开发者] 2016 年 8 月 2 日 下午 10:44 
Do you have grimy's loot mod? There was an issue a while ago. If so, try to uncheck Grimy's loot, load the save, ignore the warning, go directly into engineering and see if the crashing occurs. If not, save, exit and recheck grimy's before you do anything else.
Badger 2016 年 8 月 3 日 上午 6:06 
I have made sure the other mods are non conflcting, and found it is also crashing when i try to make tier 3 armours. i will try the grimys loot thing.
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