Garry's Mod

Garry's Mod

Death Animations
{Glass Lemonade} 2017 年 10 月 15 日 下午 2:53
Question" Is an npc version possible, and is it something you would like to work on someday?
I am a big fan of this mod and me and my friend use it alot on our server. Ive always somewhat disliked the lack of death animations for the human npcs in half life 2 and gmod. The way they just flop as soon as their shot enough just doesnt seem realistic to me. Im not saying these are really that realistic, but they are cool and would be interesting to see on npcs such as rebels and combine. Its just a suggestion and if you dont want to make it then you dont have to. I would like to see your point on the matter.
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MysteryPancake  [开发者] 2017 年 10 月 15 日 下午 10:10 
This has been suggested a lot, so hopefully it should be coming in the next update, along with a ton of fixes and other suggestions. I tried ages ago to add this, but I kept getting stuck with problems such as this: https://www.youtube.com/watch?v=Y9XuFU0N2d0
最后由 MysteryPancake 编辑于; 2020 年 4 月 9 日 下午 8:25
{Glass Lemonade} 2017 年 10 月 16 日 上午 7:31 
thank you for responding. that video made my day.
SevaKsP 2017 年 10 月 20 日 上午 4:33 
Heeey! This convulsions when they dies looks funny and cool!
{Glass Lemonade} 2017 年 10 月 31 日 上午 8:26 
hey sorry for asking again but how is the progress on the npc deaths going?
WAN 2017 年 12 月 9 日 上午 12:43 
hey sorry for asking again but how is the progress on the npc deaths going?
not good
76561198258206508 2018 年 1 月 29 日 下午 5:29 
That seizure part got me dying
Captain Pentium 2018 年 2 月 3 日 上午 9:14 
Heeey! This convulsions when they dies looks funny and cool!
He should just release that as a seperate mod.
Coles Man 2018 年 2 月 9 日 上午 5:44 
please release seizure npc death mod
{Glass Lemonade} 2018 年 2 月 9 日 上午 5:59 
yes
MysteryPancake  [开发者] 2018 年 2 月 10 日 上午 12:12 
the seizure mod would only work if i had a method to find a playermodel for any model so it's probably impossible

i had to force models/kleiner.mdl to be models/player/kleiner.mdl for that video
最后由 MysteryPancake 编辑于; 2018 年 2 月 10 日 上午 12:12
Captain Pentium 2018 年 5 月 20 日 下午 6:14 
引用自 MysteryPancake
the seizure mod would only work if i had a method to find a playermodel for any model so it's probably impossible

i had to force models/kleiner.mdl to be models/player/kleiner.mdl for that video
You could release seizure kleiner only mod :D
76561198285718610 2018 年 6 月 30 日 上午 3:19 
I am good cop
Technic 2018 年 7 月 5 日 下午 5:14 
引用自 MysteryPancake
This has been suggested hundreds and hundreds of times, and it should be coming in the next update, along with a ton of fixes and other suggestions. I tried ages ago to add this, but I kept getting stuck with problems such as this: https://www.youtube.com/watch?v=Y9XuFU0N2d0
If I stop getting distracted with other garbage and actually work on this addon, I don't think it would take very long to actually fix it. I'm just too busy with other stuff at the moment.

EUREKA! Oh wait.. nah.. I got nothin'...
OH WAIT I GOT IT!
Judging on the fact that your Issue is that the models keep having seizures, I think I know the cause: Some of them are visible glitched into the ground. as you know the Gmod NPCs have physics which make fall damage impossible, and they always stick to the ground like magnets. Try elevating the Animation for NPCs a small bit, or maybe somehow programming the ragdoll to drop at an elevated position after the animation. It may work. A good test for this is to use that same glitchy seizure programming you forced onto Hitler and try to pull him up. He he is still having his seizure in the air I am most likely wrong. If he sort of sticks to the ground or resists you physics gun, It means some of his "Physics" are stuck underground.
最后由 Technic 编辑于; 2018 年 7 月 5 日 下午 5:18
shirinmak 2018 年 7 月 6 日 上午 9:21 
If you actually find out how to fix the NPC death animations, i would be happy so take ur time
floundering moth/artist 2018 年 8 月 9 日 上午 12:12 
Well, there's a mod that implements player animations into NPCs so the death animations should be there.
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