安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








i had to force models/kleiner.mdl to be models/player/kleiner.mdl for that video
EUREKA! Oh wait.. nah.. I got nothin'...
OH WAIT I GOT IT!
Judging on the fact that your Issue is that the models keep having seizures, I think I know the cause: Some of them are visible glitched into the ground. as you know the Gmod NPCs have physics which make fall damage impossible, and they always stick to the ground like magnets. Try elevating the Animation for NPCs a small bit, or maybe somehow programming the ragdoll to drop at an elevated position after the animation. It may work. A good test for this is to use that same glitchy seizure programming you forced onto Hitler and try to pull him up. He he is still having his seizure in the air I am most likely wrong. If he sort of sticks to the ground or resists you physics gun, It means some of his "Physics" are stuck underground.